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exigo

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A member registered Dec 04, 2018 · View creator page →

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I too have games now that are having their graphics and layout distorted because they can't handle resizing well. I think that the newly opened window should restrict its initial size to what's specified in the game's 'Viewport dimensions' option, AND that the new window should be created as non-resizable UNLESS explicitly marked as resizable (e.g. by providing some new 'Allow resizing pop-up HTML window' embed option solely for this purpose). Or if non-resizable window is not feasible, just restrict the size of the viewport in the new window too.

Anyway, it's great that you're looking for solutions regarding the SharedArrayBuffer problems related to Godot+Firefox as it's been a pain lately. I do hope that at some point these tricks won't be needed anymore.

Update: found a workaround to the stats bug. Click Options and then Apply. After this the character is able to move again, although the stats remain on the top. Hiring heroes and entering dungeon is still possible although a bit harder 😅

However, this time the dungeon got stuck when the heroes were fleeing the combat:

(2 edits)

Great little management game with very nice pixel art and music! =)

Some issues noted while playtesting:

  • Managed to kill the level 3 boss many times, but nothing special happened. Not entirely sure when the game should have ended. Maybe some of the heroes were not ready for level 4?
  • I run into a bug where the battle stats window eventually became too large and I couldn't press the Close button anymore (effectively ending my game session, but I'll consider it a victory anyway 😂):
    After this the only thing I could do was to ring the bell continuously 😁
  • Using Swap and Kick orders wasn't that intuitive, or useful even. Brute forcing the dungeon with more heroes felt like an easier strategy.