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thanks for playing!

  • will definitely show all times next update, good call
  • yes
  • yeah, ghosts are for down the line if this game actually gets traction somewhere. some of the code already supports multiple ghosts
  • eh, people like playing the trackmania campaigns even solo. maybe audiences are different now but who knows, this does have the advantage too of not being a subscription model
  • the speedracer/hot wheels tracks are usually harder but I should make some more forgiving ones that still have loops and shit, yes
  • there’s a first person camera, it’s up on the d-pad. not sure what I bound it to on keyboard but you can check in the keys menu
  • steer control as in you needed more when not drifting?
  • you should boost it’s fun

numpad numbers to shift gear is insane though, if that strat worked for you then hell yeah. especially if you don’t drive you’re a madman

(+1)

Can’t find the first person camera.

The steer control is due to keyboards being digital, 0/1, no in-betweens, so that would need a hacky-fix, I would only try to “fix” this if more players complains about the same thing.

This is why I like Halo Custom Race so much, you can steer “analogically” using your mouse, Euro Truck also do the same. To be honest one of the reasons I started doing gamedev was to make a VR Speed Racer game that you could steer the same way as in Halo. Sorry about this useless comment.

Now that I’m a bit better I’m using boost. I took some driving classes from a friend but I was too scared to pass the 2nd gear, lmao. I liked a lot this keybinding I’m using.

(2 edits)

My mistake. I accidentally unbound the cycle camera button in the keyboard controls. It’s in Camera > Cycle Camera in the keybind settings.

There are ways to get around the arrow issue that I haven’t implemented. One potential way is to make the steering input “heavy” so you have to hold a direction for half a second or whatever to pull the input all the way left or right.

Another way that I practiced a lot with Trackmania is just rapidly tapping the arrows. But I think Trackmania physics are balanced around that, whereas Neodrive is not.

Much further down the line, I will probably add other cars that are more forgiving to drive on keyboard.

VR Speed Racer sounds sickening. I played BallisticNG in VR with the cockpit view once and got too nauseated to keep playing.