Hy. Sounds good, that an update is planned. And like i already mentioned, you don't need a real Amiga600 or Amiga500Plus, because there are very good Amiga-emulators around, like for example WinUAE or Denise and you can emulate an A600 or an A500Plus Amiga with these. They are very very compatible (over 99,99% i would guess) and when your game works in an emulated A600 in these emulators, then it will work on a real A600 too, i am sure. At the moment, "Tiny Pixel Adventure" needs Slowram and this is the problem, when these two Amiga models are used.
Viewing post in Tiny Pixel Adventure ( Amiga Free Version ) comments
Unfortunately, that's not entirely correct with the emulator. I've often found that it works without any problems on the emulator despite the correct settings, but there are problems on the actual hardware. I've also often had problems with new hardware, some of which have been fixed. So far, the games are running great on all common devices. I'll finish the update today.
I wonder a bit about that statement, because in my experience, when you use WinUAE for example and you configure everything in this emulator, exactly as it is on your real Amiga model (including Kickstart, Chipset, Memory, etc) then WinUAE will behave, exactly like your real Amiga computer. I've never experienced any discrepancies, to be honest and I've run really alot Amiga-games and -demos in WinUAE in the last years. It even works, to freeze software in WinUAE, for example with an emulated Action-Replay3 cartridge and this freeze then also works on the real Amiga, when you copy the files over to a SD-Card and use it on the real machine with a HxC or with a Gotek floppy-emulator for example. And when even freezing works, then it an be seen, how accurately WinUAE is emulating here. If you don't recreate it in an emulator, it's difficult to adapt "Tiny Pixel Adventure" to all common Amiga models, because the alternative would be, to buy all these Amiga models and I am not sure, if it's worth it? Using an emulator is a good alternative here, if you ask me.
That's not entirely true with WinUAE.
I speak from experience. As I said, I often play my games on an emulator and then test them on an Amiga 500. I repeatedly find that there can be problems. There is no such thing as 100 percent emulation with WinUAE. The best example was Phantom Leap before its release. I played it through on the emulator and it crashed immediately on an emulator.