Hmm normally the game should work with it. But I will upload a small update soon. I hope it works better then
HooGames2017
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As always, thank you so much for your videos about my games!
It really means a lot to me to see creators like you taking the time to play and share their thoughts.
Your channel is, as always, super fast and up to date – sometimes you're even quicker than I expect updates to spread! 😄
It's great to see how passionate and engaged you are with indie games, and I’m always excited to hear your feedback and impressions.
Keep up the amazing work – and thanks again for being part of the journey!
Thank you very much for your video and for reviewing the game! I already watched it and left a like right away. Compared to my other games, I actually made some changes in this one. I know it can be a bit frustrating when you have to start over completely after losing a life. I had considered adding an easy mode, where you don’t lose your level progress in Dr. Dangerous or Tiny Pixel Adventure. However, the risk is that if you don’t use your ammo wisely, you might not be able to continue. That’s why I originally decided to restart the level entirely after losing a life. To make things a bit easier, the game also gives you level codes, so you don’t have to start from the very beginning every time. This makes progress a bit more manageable, especially for players who want to take their time or come back later. The levels themselves are designed in a way that they aren’t too difficult—once you’ve had a bit of practice. 😉
About my new game:
I hope this time it will match your taste a bit more – but don’t be fooled, the levels will get more and more difficult here as well!
I’m still thinking about whether to include a way to save progress or use level codes again. I’m not completely sure yet how I’ll handle that.
Regarding your video and the highscore list:
You were playing version 1.2 – and as you probably noticed, version 1.4 has already been released.
It’s a good idea to check regularly if a new version is available and whether any known bugs have been fixed.
The bug with the highscore list should be fixed in the latest version. If not – or if you come across any other bugs – feel free to let me know!
Further games are also being planned... 😉
There will be an update this week. This should also fix the crash on Amiga 1200.
To give you an idea of how much work it is, I would like to tell you how long it takes me to work on a level (not counting the testing time). To create a level in this game takes on average between 4-10 hours (it always depends on the size of the level). But you can calculate how long it takes on average to complete a game. I like to do this in my spare time ;)
So look forward to the next update with two completely new levels and any bugfixes
Thank you for waiting. I will of course bring out an official WHDLoad version as with all other games. I have decided to release the ADf version only, because the game is still in development. As with all other games, there will also be different versions. So be patient a little longer. In the meantime you can report bugs to me. Thanks again for the support DanyPPC :)
It's nice of you to ask, and I’m sure your request is well meant. However, I have not agreed to any collaboration. I don’t think it’s okay for my lack of response to be taken as consent. If I am interested in a collaboration in the future, I will reach out.
At the moment, I am not interested. However, I enjoy being part of the Amiga community and contributing to it myself. I value the exchange within the scene and appreciate everyone who shares a passion for the Amiga.
That being said, I will think about it. What bothered me was that a decision was made in advance without receiving a response from me. Before making any commitments, I need to do my own research and carefully consider it.
I also kindly ask you to remove the related version from your social media, as no collaboration has been agreed upon. Thank you for your understanding.