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Question about the interpretation of "lowest die." The weapon ammunition rule states "If this weapon's die is lowest on an attack, cross off an ammunition." Does that mean the lowest of the two active dice or the lowest of all four dice? So for example the archery trait rolls as 5, the bow as 4 and the two opposing dice as 3's. Would I cross off an ammunition because the bow was the lowest active die or retain the ammunition because the both opposing dice are lower?

Thanks in advance!

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It means the lowest of all dice rolled, not just your dice.  In the example you gave, no, it would not cross off an ammunition because it's not the lowest roll - the lowest roll is a 3.

Note that if there are "doubles" for the lowest, then you would cross it off.  For example, if the rolls were reversed – the opponent rolled a 5 and 4, and you rolled two three's, or if you rolled a 5 archery and 3 bow, and your opponent rolled two threes – then you would lose the ammunition because three is the lowest die roll, and the bow rolled that value.

Also, note that the "lowest die roll" still counts even if there is a tie for highest and dice get removed from consideration for applying effects or generating rerolls.  If you, say, roll two fives, and the opponent rolled a 2 and a 1 and those dice are removed, your bow still didn't roll the "lowest" of all die rolls, even though all that are left are two five's and one of them is your bow; the lowest roll was still a one. (Another way to think of it is that the comparison is made before you remove dice due to matches for highest roll.)

Thank you! This helps a ton! I have another question, if that's alright. Playing as the sample archer in the "desecrate the altar" adventure, my character encountered the locked door before obtaining the key. There is no option in the app to try picking the lock, so I instead rolled a thievery+level check. I had no specifications for the opposing dice and therefore rolled against 2d4 for two reasons: 1.) d4 is the default die chosen when a character doesn't have an applicable trait and 2.) d4 was also my character level at the time. Was that in line with the basic game logic or is there some other way to determine unspecified environment traits? 


I'm loving the game! I think I'll try drawing up an inventory sheet to easily track the placement and bulk of items on the character's person. That was a sticking point for me when playing, but it was negligible.

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Well, I didn't intend for people to be able to "pick locks", but being able to kitbash things like that is one of the cool parts of the system!

For unspecified environment things, I think I would just go with d8/d8 – a "middle of the road" difficulty.  That's not supported in the rules document currently, so maybe I need to add that as a sort of catch-all.

Edit: Don't forget to assign traits to those for storytelling purposes!  Try d8 Rusty Lock / d8 Noisy Tumblers or something.

I'm glad you're enjoying the game!  I'm hoping to steal some time to extend it beyond the original release sometime soon!