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Thank you! This helps a ton! I have another question, if that's alright. Playing as the sample archer in the "desecrate the altar" adventure, my character encountered the locked door before obtaining the key. There is no option in the app to try picking the lock, so I instead rolled a thievery+level check. I had no specifications for the opposing dice and therefore rolled against 2d4 for two reasons: 1.) d4 is the default die chosen when a character doesn't have an applicable trait and 2.) d4 was also my character level at the time. Was that in line with the basic game logic or is there some other way to determine unspecified environment traits? 


I'm loving the game! I think I'll try drawing up an inventory sheet to easily track the placement and bulk of items on the character's person. That was a sticking point for me when playing, but it was negligible.

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Well, I didn't intend for people to be able to "pick locks", but being able to kitbash things like that is one of the cool parts of the system!

For unspecified environment things, I think I would just go with d8/d8 – a "middle of the road" difficulty.  That's not supported in the rules document currently, so maybe I need to add that as a sort of catch-all.

Edit: Don't forget to assign traits to those for storytelling purposes!  Try d8 Rusty Lock / d8 Noisy Tumblers or something.

I'm glad you're enjoying the game!  I'm hoping to steal some time to extend it beyond the original release sometime soon!