Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Well, I didn't intend for people to be able to "pick locks", but being able to kitbash things like that is one of the cool parts of the system!

For unspecified environment things, I think I would just go with d8/d8 – a "middle of the road" difficulty.  That's not supported in the rules document currently, so maybe I need to add that as a sort of catch-all.

Edit: Don't forget to assign traits to those for storytelling purposes!  Try d8 Rusty Lock / d8 Noisy Tumblers or something.

I'm glad you're enjoying the game!  I'm hoping to steal some time to extend it beyond the original release sometime soon!