Good stuff! I like how it's kind of reversing the normal order of business in a game like this. Usually you would try to group up the enemies and shoot into them. Now you have to lead them into a pool of fire. I dig it. The sound was really nice. The graphics are obviously simple but they are perfectly functional for a jam entry! It's obvious what everything is/does.
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thanks!! I'm glad U mentioned the reversal of expectations, this was definitely part of the intention!
I also kind of went with an odd upgrade system, as often upgrading can sort of actually make things trickier if yr not careful. also, the buttons for upgrades spend your Cubeth (currency in this game) and if you accidentally run into the button it will upgrade automatically whether you want to or not, making the upgrade itself a sort of obstacle at times. not sure if anyone has experienced that aspect, but it was also one of my goals.
I'm also very glad you mentioned that it is clear what everything does, I spent almost a whole day at the end of development on making sure this game was understandable and clear enough to the player.
thanks again for playing, I'll go play and rate your game sometime later today!