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Thanks for the feedback! I think having Beth and I both working on this as a team allowed us to get a bit more work done together that we couldn't have otherwise accomplished alone. But it was still A LOT of editing, playtesting, rewriting and tweaking down to the very last minute of our allotted time. 

No, you cannot move into undiscovered hexes.
I went back for a quick read through and looks like we have an edit to make! (thanks for bringing that up)

In the actions section Move should read as:

Move: Move to an adjacent hex (touching the hex you’re in). Mountain hexes without a shelter (cave) require two energy as they’re more difficult terrain. You cannot move into water, undiscovered, or destroyed hexes.

For Event 19 the only exclusion is the spreading destruction phase. So yes if your first encounter of destroying a hex is say rolling a 13 while exploring and you discover a swampland, you wouldn't have to destroy one of the water hexes.

"the discovery process itself was a bit abstract" Was there anything in particular that could use clarifying to make it feel less abstract?

It was our intention to express that you roll a d20, consult the below table, and color in hexes equal to what is designated in that section. If you are in a corner and there are only say 2 available undiscovered hexes and you roll something saying to color in 3 you'd just color in what is available instead.  When coloring in hexes you can pick one adjacent to you and color in hexes chaining to it, that can also be other hexes adjacent to you or other hexes adjacent to that first colored in hex. 

Someone else had pointed out a confusion with the first "discoveries" section which also includes a d6 roll to find out how many hexes to fill in. We will be editing that to:



Hopefully that will help direct people to the roll a d6 portion to find out how many hexes to fill in there.

~Angel

Hi! Thanks for the detailed feedback :D I just updated the main file to make the discovery aspect clearer (as Angel showed) :D I uploaded the original as "Ludum Praxi Edition" so people who are rating can still get that version, and I'll just remove that once the jam rating period ends.

Thanks for pointing this out! :D

- ✨Beth

(+1)

I'm glad, it seems my assumptions were correct then! I think the exploration felt a bit unintuitive because in my mind, you'd pick an empty hex to explore, and then roll to see what is in the hex. But in this game it works a bit differently. I feel like the initial short explanation of the exploration action, [Explore: If you are adjacent to at least one unexplored (uncolored) hex, you may roll your d20 and discover the land there (color it in)], suggests it does work one hex at a time, which caused my initial confusion. Even a short line such as 'depending on your roll, you may discover the terrain of multiple hexes' or something like that, would have clarified things for me. Though I did end up figuring it out on my own after a while! The d6 halving and rounding up didn't cause confusion for me once I understood I could discover multiple hexes in one exploration action.

That's a great point, thanks! We ended up changing how exploration worked a few times, and ended up submitting literally a minute before our deadline, so we didn't get to proofread quite as thoroughly as we would've liked 😅 

This also made me realize I phrased the instructions under "exploration" (on the prompts page) a little off. So that's also updated in the main (non-LP version):

You've been incredibly helpful, thank you for taking the time to let us know! 🧡 

- ✨Beth