Whooa this was a challenge! I wasn't expecting such a big game for something made in so little time. I played for a bit over half an hour, which got me through about 5 days. I got very lucky with the rolls in that time, but some of the rules were a bit confusing to me. For instance, it wasn't clear to me if you were allowed to move to undiscovered hexes, and the discovery process itself was a bit abstract (I think I ended up getting it, though). Next, the skipping destruction in event 19, and whether or not that applies to discovering destroyed hexes. Finally, only the raft costs resources, and the other building options just cost energy?
All that aside, I really like the theme of the island actively trying to get you deleted. I felt a bit rushed, like I was trying to outrun the destruction. Honestly I never felt like it was possible to begin with, despite rolling well. I really like that there are achievements, and the optional journaling prompts are a fun touch too (though looking at only my game notes, I'd need a lottt more space!).
Overall, I'm super impressed by this. I might revisit it sometime, if I'm feeling brave...
