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A jam submission

LinverseView game page

2nd gamemaker entry in MicroJam054
Submitted by NoodleStorm — 10 hours, 24 minutes before the deadline
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Linverse's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay & Enjoyment#23.7783.778
Use of prerequisite#54.0564.056
Overall#103.3563.356
Presentation#203.1113.111
Art & Audio#243.1113.111
Use of theme#302.7222.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

MiniScript

No

Wasn't made with MiniScript

Bezi

No

Wasn't made with the help of Bezi

GameMaker

Yes

Was made with GameMaker

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Comments

Submitted

hey!! i just played this and honestly, it is one of my favorites from the jam so far. definitely top 3 material for me !!

the way you handled momentum and gravity feels incredibly fluid, it gave me some strong portal vibes but with a very unique twist. that last level took me a while to figure out, but the satisfaction of finally clearing it was huge!! i love how the minimalism makes the mechanics stand out even more.

if you ever decide to expand on this, it would be awesome to see some levels focused on building up massive momentum by looping through portals, or even some wraparound/horizontal screen connections to really mess with our heads haha.

absurdly good entry, congrats on the project man!!

Submitted

Beautifully smart idea of duality and the big  I'm also a big fan of minimal art type games because i'm an old that grew up on games so primitive that theyre representational art -anyway.  This is one of these reviews where you got me excited enough I have ideas and one is that maybe the Wc symbol should have had a dark Wc symbol so that if you were the wrong color when you got there it didn't count or if you were opposite you got minus points. :)  Like if you had to master the potential energy concept (brilliant btw!) AND you were pushed through having to be the right color to also match the Wc.  Could then have levels where there's both Wc's or only One.  Or having to do them both and then each level would pick one objective and the objectives being Different each time lol.

But jams are themselves like a time-limit situation.  But you could do this if you went back later designing more.

Loved it, gave it high marks, gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Developer(+1)

That's good idea! Thank you! i may further develop it after the JAM

Submitted

Great game! I get stuck in one level and had to refresh, but leaving that aside, it was a fun game and it´s a very interesting concept!

Submitted (2 edits)

Excellent! Very intuitive and the level design is absolute peak, very well made and I love how the levels are structured to slowly introduce more concepts. Just when I thought it couldn't surely get better, the black/white block swapping was introduced which added a lovely twist at just the right time :D Love the interpretation of big too bwhaha.

It is sadly possible to get stuck like this though, possible to escape but very difficult and it makes a super loud sound repeatedly when this happens. You get stuck between the line and the black/white changing blocks. Overall, love it!

Submitted (1 edit)

Really gGreat game! A bit like portal. :)

Unfortunately I broke the game midway through. :D

Submitted (1 edit) (+1)

Wow, I really liked it!

The only problem I had was that I gained too much momentum during jumps, and bigmic stuck somewhere outside the map :(


Submitted

Interesting idea with good realisation

Submitted (1 edit)

Cute clone of Sulka!

Did you buy the sourcecode from Kultisti or is there some template for this? Because I need it too! xD 

it's like identical to https://kultisti.itch.io/sulka

Developer

No, all the code was written by myself

Submitted

Oh no I didn't mean it exactly like that, sorry. It just feels like a template, because the color style, resolution, dotted lines, mechanics and movement are exactly the same. That can't be coincidence, right? :D Wonderful coincidence then! Missing the spikes! Or did I not play that far...

Developer

i have played his game before the jam, and i found his art style is simple but effective. Like dark background, black ground and the neon color door. So i try to imitate it:)

Submitted

Great concept!

Submitted

Great Gameplay!

Submitted

Good mechanics and levels!

Submitted (2 edits)

Good game