You can spend months (or years) making a game, polish mechanics, fix bugs, improve art, refine the experience.
And when you release it, maybe almost nobody sees it...
I’m starting to feel like making the game is only half the battle.
The other half is marketing, visibility, social media, communities…
Sometimes it feels like there are more games than players, social media rewards consistency more than quality, have to be a content creator as much as a developer and... for sure great games can still disappear unnoticed.
Do you think visibility is the hardest part of indie development today or is that just an excuse we tell ourselves?
What has actually worked for you in getting attention on itch?
I’d love to hear real experiences, both successes and failures 😉!!!!.