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(+1)

Just because you don't get the view you want, it doesn't mean that you aren't getting visibility. You might get 1000 impressions, but only have a 1% conversion rate, which means that you get 10 views. If your rate is higher, itch will probably promote your game more because it is probably more interesting. So people are seeing your games, they just don't want to play it because it doesn't look appealing. But, for the few people who you do get in the door, they will promote the game themselves if it's good. The lesson: make a good game and have a good thumbnail/short description (It's the only thing that players see to determine if they should click on your game page).

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"Just because you don't get the view you want, it doesn't mean that you aren't getting visibility."

And what if someone doesn't even get the *impressions* they want?

Honestly, the entire idea that, if your game is getting low view counts, it must be because your game is bad is *extremely* offensive.

Thanks for the advice , i guess if a game its good enough it promotes itself 🤷‍♂️

Thanks again for your time and good luck with your projects 😘

(+2)

There's so. many. retrospectives from professional indie game devs whose games fell flat because they messed up the marketing. Nearly every pro will tell you that marketing is essential.