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At this point in time, I'm not doing a lot of promotion because my game is still a WIP.

I have done some promotion on a Discord server for a similar game (with permission from the dev and server staff) before which gave me a bit of an audience to get some feedback from, and I do post occasional updates about the game on my Discord and Mastodon, but that's about it.

My game is aimed at a fairly specific audience, which is a blessing in some ways because there's a lot less competition, but it also means I'll never have the mass appeal to make it to the front page. But that's not what I want anyway - I am fairly content just expressing myself to the audience I have.

So, honestly, I don't have any good advice here, except: you should understand that there are a lot of games, and a lot of them get overlooked purely by necessity. Even if you do everything right, you still can bellyflop completely. So don't tie your self-worth to your analytics, don't quit your day job and go all-in on making a career as an indie dev, and make your game *for yourself*, first and foremost.

Probably not the answer you want. Sorry.


Also, a game absolutely *can* promote itself by word of mouth, once it has gotten enough momentum. Most games do *not* get that momentum, because a lot of games are competing for attention at any given time. Of course, you *should* make a good game - but that is no guarantee for success.

I like your point of view, and agree with making your game for “yourself”, try to make something special and enjoy the process.

Good luck with your project, feel free to share it if you want 😘