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(+2)

If it's any consolation, my experience playing was emotionally similar to the good points you describe but without the frustration of weighing what could or couldn't be in done in the time limit? The reroute was actually a novel surprise to me since not a lot of RPGs actually make the "get out" a thing, let alone something that hinges with how you play in the "get in". So the gotcha ended up being pretty tense, and with a few unlucky Paralysis misses during the game I just barely managed to get out with no items left and 18ish hit points (and not enough MP to do anything with). Had to leave the chest in the NE behind the minotaur alone since if I went for it I wouldn't have enough HP to reach the stairs.

So just from the outside I found it tight and tense with appropriate resource balance, so was good! And the tension of throwing attacks out and praying the stun doesn't wear off is a clockable feeling, yes XD

Curious to play the other ones and stay tuned for others. Making something in just an hour sounds really hard ^^;

(+1)

yeah i had a similar experience -- all the highs and lows of rpg maker football without the concerns. i just liked wailing on shit and restarting to get better luck vs the ressurectoids lol. liked this one quite a bit!

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Very good enemy names too, Ressurectoid is great for zombie-likes! Assessing the board at the start I guessed they might be the weaker of the two common enemies and had to recover from there ^^

"Cave Bird" brought me back to like, contextless or botched enemy translations in old RPGs, has a bit of "Y Burn" energy XD

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yes i loved 'cave bird' lol. maybe second to 'bog champ' in #4

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I can just imagine a beleaguered translator somewhere in an empty office at 3 in the morning looking at the sprite, side-eying a well-thumbed dictionary, sighing, and just penciling in "Cave Bird" on the sheet.

I need to go check out number 4, Bog Champ is amazing! Bog Champ is popping off! XD

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i am adding it to my notes that both the drama of the dungeon crawl and the humor of the monster names are coming through. really appreciate the thoughts, both of you