The piano got me XD
I found myself getting weirdly engrossed in this dream nightmare; it is a fun jaunt that I smiled the whole way through. Good job! ^^
I thought this was really fun! As others have mentioned, the progression and exploration works really well, and there's a number of surprises to give some interesting encounters, like the random boss and kappas, very good stuff ^^
I went through all the exits I knew of but didn't find the dragon yet. I beat the reaper boss though, which was pretty tough? Pretty impressive how well this works, I'm sure the randomization was very difficult to implement :O
Monster goo is a good universal healing item name, everyone knows of healing goo XD
Thankies! Yeah, it was really cool to try stuff with the ambience and tone? I need to write more often and someday I hope to really write something of significance, whatever that means XD
I couldn't help but find skeleton sprites pretty whimsical, whether it's RM2K's packed in one or different Zelda-type flavors? It's the smiling and shaking around, I guess :3
I am really enjoying the effect of like, because the maps are the same between the projects, it implies some kind of connection between them? It's fun XD
You are right about the goblins, they are even super chill about being evicted to avoid trouble with the villagers? I should have more faith in them 👍
If anything the world needs more goblin games? moar moar moar >:{}
The goblin design in RM2K is awesome and always been one of my favorites, I always wanted to do a game with one as the star. So thank you for making multiple goblin games XD
Seeing how the King's management style seems to be letting his holdings waste away for short term profit (his council is very excited about how this makes the Q1 numbers look better than last year's Q4), he might -need- to tax the goblins sooner or later XDD
Maybe they will eat him or something?? I dunno, I'll stop writing RM2K micro rpg fanfiction
I think the coding capability on engines after the 2Ks is definitely a step up? I haven't gotten around learning to make plugins and such for the more modern engines, but I've collected a lot of them and the flexibility and additional functionality is crazy good. I can make simple changes and tweaks, but I gotta get around to learning the language proper one of these days...
I have a lot of nostalgia for the 2K RTP assets, but I've made my own and lots of people prefer to change it? I remember back in the day people would skewer you on forums if your game was using default RTP graphics even XD
14 games is a lot, and I hope your new projects go well too ^^
You know it really is like, pretty amazing how just a little bit of the right ambience and a hint of context can come together to make something like, a whole thing? Even with its constraints you start to get into like, the scenario? I'm sleepy and not articulating ideas well XD
Also, felt kind of like a Castlevania stage, I dunno :3
Also, of the two I've always been partial to the "priest" sprite more, I think just because of the hat. It's a pretty cool hat? The nun sprite is awesome too though ^^
The forest is quiet and peaceful again once more after sending the pixies packing (I assume the minotaur is here to address a noise complaint; fairy parties get out of control easy I think).
Final score of 16, I almost got some groups of them but they scattered >:(
I wouldn't of thought to make the map loopable to turn it into like, one big board? That was smart :3
Very good enemy names too, Ressurectoid is great for zombie-likes! Assessing the board at the start I guessed they might be the weaker of the two common enemies and had to recover from there ^^
"Cave Bird" brought me back to like, contextless or botched enemy translations in old RPGs, has a bit of "Y Burn" energy XD
Map duplication woulda worked just as well, the only real benefit I can think of to doing it this way other than like organizational stuff is that like, the browser loader has a limit of 1000 files I think? So using one map like this could help cut down on files, in theory. That use is pretty beyond the scope of this sorta jam though and most 2K projects probably struggle to reach that amount anyway, ah reckon :3
If it's any consolation, my experience playing was emotionally similar to the good points you describe but without the frustration of weighing what could or couldn't be in done in the time limit? The reroute was actually a novel surprise to me since not a lot of RPGs actually make the "get out" a thing, let alone something that hinges with how you play in the "get in". So the gotcha ended up being pretty tense, and with a few unlucky Paralysis misses during the game I just barely managed to get out with no items left and 18ish hit points (and not enough MP to do anything with). Had to leave the chest in the NE behind the minotaur alone since if I went for it I wouldn't have enough HP to reach the stairs.
So just from the outside I found it tight and tense with appropriate resource balance, so was good! And the tension of throwing attacks out and praying the stun doesn't wear off is a clockable feeling, yes XD
Curious to play the other ones and stay tuned for others. Making something in just an hour sounds really hard ^^;
Completed in one swing, but jussssst barely. Honestly a very clever little game I could ramble about for a good while, but I don't want to spoil anything for other players, hehe :3
"Sketch RPGs" sound like a really cool idea honestly, I am kind of inspired ^^
Will have to check out the other one, good job :D
Thankya kindly! I've sorta been wanting to use the like, using-an-incrementing-variable-to-change-event-set-dressing-to-make-different-"rooms"-out-of-one-map trick for a long time, so it worked well for this kinda use case I think ^^
I think skeleton is sleeping well, they seem pretty happy anyway? but I guess skulls kinda just look like that too ~w~
Thanks for checking it out! The writing was mostly just riffed out while I was sitting in the dark listening to dungeon synth, but I tried to give it like a feeling of progression still? And a little bit of "geography" by changing some of the set dressing, even if the actual tilemap doesn't change for the floors ^^