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I appreciate you coming forward to ask more about the license! It is, indeed, CC-BY. I actually should write my own license for these since the only no-no for me is people re-selling these assets and/or claiming these are of their own making. But yeah, add the credit anywhere you find it plausible/feasible - no nitpicking there - and we are gold, redistribute it with your tool to your heart’s content!

I really like that you have a very solid plan set and I am more than happy to be able to contribute to it in such a small manner. If you need more complex proof of concepts I will gladly hand you a key for each full tileset I have now and a couple more there are to come - but, for these, I would ask to not redistribute the full version, of course.

Let me know your thoughts!

Oh yeah, also let me know if you find any weirdness on the fonts. I am still a newbie when talking about fonts and I know that some improvements can be made, especially regarding the kerning pairs.

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> But yeah, add the credit anywhere you find it plausible/feasible - no nitpicking there - and we are gold, redistribute it with your tool to your heart’s content!

Thank you, will of course do!

> I am more than happy to be able to contribute to it in such a small manner

Thank you again, but it is no way small manner - as I'm a software engineer, and totally not an artist, having an ability to redistribute nice looking content as part of examples is a really big deal for me. Also, I guess you putting link back to my project gave me quite some traffic yesterday - and I hope one day that will become two-way :)

>  If you need more complex proof of concepts I will gladly hand you a key for each full tileset

No need - I stumbled upon your assets by buying that ICE out of Minnesota bundle, so I do have keys for majority of your assets, and a couple that were not included in that bundle I've bought in addition - both because I wanted to experiment with your portrait assets, and as a way to support you more

> for these, I would ask to not redistribute the full version, of course.

Again - for small examples accompanying software tools and libraries full version is not needed in any way - main thing is to demonstrate in a beginner-friendly way how to work with software, not throw some complex scenes. So, for repack tool I imagine most probably just an wilderness tileset would suffice, just to demonstrate (and also double-serve as an automated "smoke test") how that tool processes human-friendly data into tightly packed engine-friendly. Or for that other library I'm planning to open - just two tilesets, demonstrating how to build two interconnected maps, between which player can move. Something in this vein. And demo versions of your tilesets are more than enough for that purpose.

I might come up at some point with an idea of a small game, using full version of your assets, but that would be closed source definitely, so no worries there as well. And at this point I wouldn't look into future that far - even though so far things go more or less smooth, I did have some very surprising shit in last few years, including suddenly moving to another country with my family, learning new language and building life from scratch, while already being in 40.. yeah, I prefer not to make any too far-stretched plans anymore :D

> let me know if you find any weirdness on the fonts. I am still a newbie when talking about fonts

As I said - I'm not an artist, I earn for my living by being a backend engineer, so I'm even more newbie with that. But I did indeed modify roots font a bit (https://github.com/skhoroshavin/phaser-pixui/blob/main/example/public/assets/mana_roots.png), namely in the following ways:
* I've vertically elongated umlauts (these dots above ä, ö, ü) a bit, making them two pixel high each instead of one pixel, to make them more visible - and I decided to do that in "vertical" way instead of horizontal because it is how these are actually handwritten in Germany
* I've reduced height of all other accents and moved them a bit lower, so that total height of this font would go down and become comparable with normal latin letters - because I wanted to have one font that allows small line distance and hence more dense text

If you like it - feel free to copy back to your open font assets - it is CC0 anyways :) I also wish these fonts had Cyrillic symbols, but that's a stretch, I understand.

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Wow mate, moving away with your family all of the sudden and learning a new language is no small feat, kudos to you, I know how hard it gets. I also feel the same regarding too far-stretched plan, almost 40 and learned - the hard way - to take one step at a time and see how things work out before commiting to anything longer than a year.

Thank you for your feedback on the font! I will take a look on how you did it and get a better understanding of what is missing and what can be improved for future fonts. I will also take a look on how many cyrillic symbols I would have to make and asses if it is feasible.

Oh yeah, regarding all the licensing stuff, you are grand, mate! I am glad that we got to talk to each other thanks to the bundle, it is refreshing to see a fellow dev having so much to do with my stuff. :) Reach out to me whenever you have questions, suggestions or anything in between. All the best and keep me updated on your projects!

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Regarding Cyrillic symbols - if you decide to support Russian language, that would be "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдеёжзийклмнопрстуфхцчшщъыьэюя". To also support Ukrainian you'd need to add "ҐЄґє" (there are also "IÏiï", but these already exist in your font). For other languages, like Belarussian, Bulgarian, Serbian and Kazakh I guess a couple more symbols might be also needed, but these needs to be looked up on Wiki. If you decide to implement that and have questions regarding correctness and/or readability, feel free to ask me, as Russian is my native language, plus over last years I also learned some Ukrainian basics.

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Wow, thank you a bunch, mate!

Yeah, on the long run I might add those to make the fonts more complete, so more people can use then on their games without trying to figure out what font would match while making their localisation.

Aight, I will hold you to that promise if I get to that! :D

> Aight, I will hold you to that promise if I get to that! :D

Deal :D

Now - I've updated my pixel tools project with new font packer and included your example assets (for fontpack and tilepack). Please double-check that attribution is done properly everywhere, and I'm not violating anything:

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That is absolutely perfect, mate. Thank you so much for this exchange! :D

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Thank you for releasing some of your assets into the wild :) but I also came around to say I've also created an example of integrating those texture packing tools with phaser engine, and also deployed a live demo (very primitive, just to demonstrate basics, but still):
- Demo: https://pixel-tools-phaser-example.pages.dev/
- Source: https://github.com/skhoroshavin/pixel-tools/blob/main/phaser-example

Amazing work once again! :D I haven’t added this particular demo to the list yet - but both the Pixel Tools and PixUI are already there.

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Demo is not a separate project - sources are part of pixel-tools repo, and demo page itself is just a tiny cloudflare deployment, with no connections to itch - so I'm not sure it can or even should be added. Dropped there just for you to check out use of your assets, nothing more :)