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Thank you so much 😊

Yes i think with a limited run duration and the unlockable units you have some great incentive for players to play multiple runs and to experiment. The runs could also unlock difficulty levels for each time the player wins (like the difficulty in balatro).

Also I thought about the Infos you can buy about the units. In my first playthrough I bought them because I did not know about the units but it did not seem useful the second time.

Maybe they should also give you a bonus on the sale price or maybe let you see the condition of the items before you buy them etc. i feel like currently they are not interesting once you know the game a bit. This would make the game even more difficult as a new player because you need to buy them.

The idea of the info being an item you buy is interesting though and it feels nice to have the tutorial be part of the game somehow.

Again i think you have a cool and interesting concept here. Just keep improving the design and it will be great. 😊

(+1)

Thanks a lot ! That gives me elements to brainstorm and iterate further :). 


Will explore these ideas further. 

Yes it makes sense, paying for info could show the condition as well, as a useful thing for experienced players, that makes sense.

Thanks ! :)

HI :) I just started to add a roguelite approach to the game ( like run of 10 days and so on ) if you have time to try it at some point let me know if it's in the good direction or not :) 

Hi :) Just tried it again. I think the “ending” makes it a lot nicer to play. I felt like I had a goal that I can achieve. At the end of the game there was a bug and I could not choose a unit to be added for the next run. Also I was waiting for an archer to show up because the arrows and bows are still available even though the archer is not. I think it would make sense to have those unlock together.

The biggest problem I see now is the economy. The absolute best thing to do is to do the fights and then sell the figures you gain from them (75 each). this gives you way more money than trading and it is super easy to do. I think either trading needs to be better (better margins) or the figures you gain from fights should be worth less. I think making trading better is the nicer approach but just try it out. Also I think it might be nice to gain some money after each fight because otherwise you can end up in a “hole” without money and then you cannot trade etc.

Overall I think you are moving into the right direction. The “remove from team” button in the inventory is also a great addition. :)

Thanks for the feedback again :) 

Oh, you were supposed to get new units as a reward for the next run ( archer / assassin etc ) I'll try to see what happened. I was wondering if I should also lock archer items or let them to " tease " what you can win, but maybe I should lock it. 


Ah I see, yes maybe we should be able to make more money with flipping rather then selling necros 😅 . That makes more sense. I need to rework all of these things. 


Not that easy to make a game feel good 😅. 


Thanks for the feedback :)

About the unit reward: It showed up and I had 3 buttons to choose one of the unlocks. It just was not possible to press them. Like I clicked and nothing happened.

I think the teasing did not work that well for me. I did not know that the archer was locked and i kept waiting for it.

I know it is way harder than it seems at first to get the feeling right. You have a cool new mechanic with the trading thing but the downside is it is not so easy to make it fit in with the “traditional” auto battler gameplay loop. I still think you are on the right track here so keep improving it ! 😊

Thanks ! ah I think I know what happened, i made something like : if you win 10 times you can pick all 3 rewards, if you win 9 times you can pick 2 and if you win 8 you can pick 1. So it feels like it s not working because you need to select the number of rewards based on your number of victories. but as I did not explain it anywhere i think, it s confusing 😅 

yes it's not that easy but I'll keep iterating on it :) thanks again for the feedback