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Hi, thanks a lot for the feedback ! 


So in that case it would indeed make sense to add bosses or something every 10 days or so and add new faction after as a reward. So that each new " 10 days run " feels a bit different with new units and new synergies possible. 


Ok I'll try to rework more the difficulty ๐Ÿ˜… 


Thanks for the helpful feedback ! I'll also add you to a list of people I'll give a Steam key for release :) ( still some way to go before ๐Ÿ˜… ) 

Thank you so much ๐Ÿ˜Š

Yes i think with a limited run duration and the unlockable units you have some great incentive for players to play multiple runs and to experiment. The runs could also unlock difficulty levels for each time the player wins (like the difficulty in balatro).

Also I thought about the Infos you can buy about the units. In my first playthrough I bought them because I did not know about the units but it did not seem useful the second time.

Maybe they should also give you a bonus on the sale price or maybe let you see the condition of the items before you buy them etc. i feel like currently they are not interesting once you know the game a bit. This would make the game even more difficult as a new player because you need to buy them.

The idea of the info being an item you buy is interesting though and it feels nice to have the tutorial be part of the game somehow.

Again i think you have a cool and interesting concept here. Just keep improving the design and it will be great. ๐Ÿ˜Š