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HI :) I just started to add a roguelite approach to the game ( like run of 10 days and so on ) if you have time to try it at some point let me know if it's in the good direction or not :) 

Hi :) Just tried it again. I think the “ending” makes it a lot nicer to play. I felt like I had a goal that I can achieve. At the end of the game there was a bug and I could not choose a unit to be added for the next run. Also I was waiting for an archer to show up because the arrows and bows are still available even though the archer is not. I think it would make sense to have those unlock together.

The biggest problem I see now is the economy. The absolute best thing to do is to do the fights and then sell the figures you gain from them (75 each). this gives you way more money than trading and it is super easy to do. I think either trading needs to be better (better margins) or the figures you gain from fights should be worth less. I think making trading better is the nicer approach but just try it out. Also I think it might be nice to gain some money after each fight because otherwise you can end up in a “hole” without money and then you cannot trade etc.

Overall I think you are moving into the right direction. The “remove from team” button in the inventory is also a great addition. :)

Thanks for the feedback again :) 

Oh, you were supposed to get new units as a reward for the next run ( archer / assassin etc ) I'll try to see what happened. I was wondering if I should also lock archer items or let them to " tease " what you can win, but maybe I should lock it. 


Ah I see, yes maybe we should be able to make more money with flipping rather then selling necros 😅 . That makes more sense. I need to rework all of these things. 


Not that easy to make a game feel good 😅. 


Thanks for the feedback :)