
I love how some random enemy is named " Rattlesnake Jake " but the actual snake boss which is basically Jake from Rango is named something else.
PEAK
As someone who's not that into card games, I have to say that this was an extremely interesting take on a deckbuilder. Atleast as far as I know, I've never seen anything like this. I love how the game really requires quick thinking and improvisation. I know most deckbuilders also require that sort of thing, but the added element of needing to shoot cards as fast as you can definitely adds another layer of strategy here.
I also love how the order in which you shoot the cards matters.
i.e If you're shooting a blue card, you really need to shoot it either first or maybe in between, whereas there wouldn't really any point to shooting it last.
One major issue I had was that I didn't really need to change my strategy much when it came to the various encounters. I usually always shot the blue armour cards first and then went for damage, only occasionally going for health if required. I'm also not entirely sure if this was intended, but there were a number of times where some cards effectively spawned on top of other cards, almost to the point that I couldn't really shoot them
The horse section definitely seemed and felt unfinished, but I'll let that be since it seems more like a product of overscoping than anything else. Though I wasn't exactly sure what the tumbleweeds were doing since they didn't seem to take from my health.
All that said, I'd say y'all definitely made something cool here. Great work and kudos to the whole team.