I'm a big Rango and Rattle Snake Jake fan, and mentioned to my team mates that I'd love to add a rattle snake card (which we didn't have time for), and then the next day one of my team mates gave the jankiest character we had the name of Rattle Snake Jake XD
You're very right about not having to change tactics all that much, we started adding ways to prevent that, i.e. the Snake in my Boot card sets the enemy's block/luck to 0, and the bloody horse shoe doing damage based on how much luck/block the player that shoots it have, in Quiet Quin and Dead Arm Dick deck's, but I in this version I almost always use the same strategy, we're for sure going to change that.
The cards overlapping was something that we saw very early in the jam, but seemed like a low priority issue, given that there was so much core functionality to add, but its definitely something we need to address (whether we should fix it, or provide power ups that stop it from happening).
The tumble weeds, haha yes, we've gotten a number of comments about those, they do nothing. Initially we said that if you shoot them you should earn money, but then decided that that doesn't make sense, then said they should damage you, but then decided that that would be annoying, then the idea was floated that they should put another dud tumbleweed card into your deck if it hits you, but by then we had run out of time.
The horse riding was also meant to be much larger, but as all game jams go, we ran out of time.
Thanks for playing our game