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When Pigs Fly!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #26 | 2.801 | 2.882 |
| Theme | #38 | 3.087 | 3.176 |
| Overall | #41 | 2.544 | 2.618 |
| Gameplay | #50 | 2.229 | 2.294 |
| Audio | #54 | 2.058 | 2.118 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
This game combines both the theme “Pigs” and “Everything Has a Cost.”
The main objective of the game is to control your pig character and avoid obstacles. The longer you survive and successfully dodge obstacles, the more points you earn. These points are then converted into money, which you can use to purchase new pigs, wings, or special effects for your character.
Did you use any pre-made assets? If so, what were they and where were they from?
I have only used free 3D Models from sketchfab.com
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Comments
A lot of people made games called when pigs fly but this has to be the best one I've played so far good job man. check out my game and rate it please would appreciate it a lot .
Great graphics! Good work!
I'm very impressed with the amount of customization you can unlock! Like others have already said, it would be more fun if you moved further to the sides, since a lot of space goes wasted.
didnt run too well on my pc, but i liked the art quite a bit. ty!
The game is really well planned, you have a lot of content like skins and the piggy bank that keep the player engaged. I think the gameplay was also well made and I had a lot of fun playing! The sounds were fine, I couldn't hear any movement/switch line sfx, i think that would have brought even more to the experience! The visuals are also really good, the menu UI gives mobile vibes, but in a very professional way.
However, I personally think making the lines wider could feel better, since you have so much screen space, and it feels like you barely move. And especially for the first biome, sometimes you can barely see where you need to move because it spawns way too many trees at once and they cover the whole screen.
For the world generation, the first biome felt like the hardest one. It would spawn trees so close to each other that there would be no way to dodge them and block all 3 lines. Also, with each biome the gameplay would feel easier: forest - the hardest, lots of objects to dodge, less vision;
desert - less objects to dodge, lots of vision;
sky - almost no objects, you wouldn't even need to move for a pretty long time;
Anyways, I think you did great, it's a completed game with lots of things to grind for, lots of engagement, everything is put pretty well together! Amazing work!
I like the game but it feels a bit limiting knowing that i have all that space but cant actually move around. Maybe switching from WASD to Mouse controls and giving the player more room and trees to dodge would make it less restricting. I do like the game overall tho, very cool very cool
Nice use of the When Pigs Fly title. Love the UI! Check out mine to compare ;)
This is such a cute game. The song in the bg was a bit repetitive and there was some trouble with the movement, but good game overall.
Thank you, I had a problem with the music I chose for the game and had to pick a new one at the last moment, so it doesn’t sound very good.
Visuals: Pretty fine
Audio: Got a bit grading with how intense and repetitive it was. Should do something a bit calmer to make it less noticabel.
Gameplay: I had trouble with the controls. It seems to have 3 lanes but the trees often were right next to each other :(
Overall: Has potential for a really fun game. Was impressed with the selection of characters.
Feel free to rate my game too. I'd appreciate it
Thank you for the feedback. You’re right that the audio isn’t the best. Regarding the gameplay, it’s true that sometimes three trees spawn very close to each other, but there is always a way to get through — it’s just a bit more challenging.
I really enjoyed everything but the music felt dizzying after a while. Still kept score pretty high, because you let us adjust the volume. clouds are disorienting though, feels like they appear from nowhere and make me dread hitting obstacles
Thank you very much. The transition with the clouds was a big problem during the development of the game, and this was the best I could do. For a future version, I will definitely look for a way to improve it.