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asterupnorth

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A member registered 68 days ago · View creator page →

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I think the zoomed in gives for more stress! (in a good way)

my cousin: So what purpose does sitting provide

me: Looking cute 

my cousin: but like what gameplay fucntion

me: why does it need a gameplay fucntion?

Keys open doors automatically without you going up to that door! I did exactly because I couldn't figure out how to make you *not* loose yhe key

Might add after jam

Definitely not intended but a glitch too many have run into and I couldn't fix even when told about it back during play testing

!!

About shift, I think that's just an optimization error on my end, happens sometimes and sometimes not

Hey, in level 3 it literally says "Don't get too close to the fence"(Being silly)

I might in the future (add full screen)

<3 v fun

I think the artstyle helps the  story a lot! Very well done. 

Alright! Yeah that makes sense, I didn't really find any NCS song that both fit the vibes and wasn't repetitive

Thanks!!

If it's not fleshy it's a normal apple

glad you enjoyed it <333

Absolutely beautiful visuals and incredibly lovely audio. Controls felt clunky, I couldn't get the grasp of the story - it felt like 2 stories were developing at once.

Only got 4 endings, I assume the first one is blowing up the place (lighter, oil, plot convenient dynamite), but not sure when. Very fun!!

Really fun idea but I suck at managing games, kept either forgetting oxygen tax or forgetting to have enough money to buy seeds after paying it haha. 

Very neat. Love the piggy bank way of implementing both themes

Felt pretty dizzying and overstimulating, reminds me of Lonely Survivor,  gg

It was pretty nice, but the slow movement is dizzying.  Overall 10/10 for the type of game you're going for, but also not my kind of game so that probably why the gameplay felt tedious

Very fun!!

Woah! I didn't think I'd find something that feels like it didn't miss *anything*. I love your artstyle, the music varies enough to not drive you mad after a while of listening to it, the puzzles genuinely make you think, i LOVE your game

The random pig squeaking was a little annoying, you could correlate it to actions (like the loud OIIIGHK being when you fall or die), but beside I really love everything else!

Controls feel counterintuitive, art is VERY pretty. 

I really enjoyed everything but the music felt dizzying after a while. Still kept score pretty high, because you let us adjust the volume. clouds are disorienting though, feels like they appear from nowhere and make me dread hitting obstacles

the idea is for it to feel mazey! The ending audio probably wasn't good at conveying it but they're scape tunnels, so its messy to not be easily followed

Its fun, controls are intuitive, and it looks really pretty. I'm pretty picky with how I have my sound set up so maybe I didn't hear it because of that, so I left it at the middle point. Camera does feel trippy and the timer wasn't noticed until last level.

Controls feel choppy and it takes a while to get used to, but nothing one can't get used to. Very fun, I really like the lil piglets

Very fun!!! it does disorient me at the start but that's mostly because I expected pacman with pigs and the pig would move on its own

Very creative! Controls feel finicky, music starts feeling stressful(good kind of stressful) after a bit

hey, still available? disc: @amtrying

more than a couple, haha. I wonder, do you think controller support would be possible?

Your game is extremely fun! Thank you for making such a cool experience <3

Well, there are 7 phases planned, and this is ph.1v1!