Now I know that I can beat rock, with a better rock :)
I've spent alot of time playing incremental games so of course I'd enjoy this lol. Although, I feel my run was trivially easy, as the first card I bought was a universe card. Having something which always wins, as well as being able to reorganize the cards in my deck every round, made the game very easy. Maybe randomizing the enemy cards after every round would change this? The strategy I fell into was to only ever attack enemy cards in spaces not held by bureaucracy cards, and if I couldnt beat the rock/paper/scissors/universe card in the only space I was attacking, I'd fall back on the other spaces with no worries. If those bureaucracy cards were filtered out, then maybe I'd have to use my brain alittle bit, but the fact that they stuck around to the next round made the whole game very controllable.
I made it to like round 70 without losing a single card. I stopped upgrading cards past a certain point because I didnt need to. Eventually I intentionally let my cards get destroyed just to make space to buy more cards, hoping to find different effects, but there were none. To me, the line at the bottom of every card 'no other effects' implied that there are cards with other effects. Maybe this was planned at some point?
Still, I thought this was great! I spent too much time on it making the number go up lol hoping for another layer as many incremental games have, or an ending of some sort. For a game jam game, this was very well done. I can totally see this being more fleshed out and released with alot of content. The art, animations, sounds, and controls were all super crisp and satisfying. And I do really like the core idea of an incremental rock paper scissors game, it, uh, rocks :)