Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow thanks for the very detailed feedback! 

I definitely think this would be a run based game too, and you'd be able to die too (just not in the jam version as it's too easy). 

Your point about progress plateauing and then having another layer appearing over the top is a really good point, I'll have to think about how that could apply here.

I'll have to check out Antimatter dimensions! Thanks for the recommendation.

I don't think this one would have offline progress, it's a game you have to play actively. 

A bunch of different kinds of cards with different synergies is probably the way I'd go with it, and multiplayer is a cool idea - maybe if it's very successful down the line!

If you have any other thoughts I'm listening!

No problem :) I fear I've been too wordy lol

From what it sounds like, Antimatter dimensions and other pure incremental games are pretty far from what you want, but if you're trying to make a number go up game, you may be able to take something from it. I'm not so sure trying to introduce layers in the way those games do would make sense here, since gameplay is more passive in those games. But I think games like Balatro are different, and probably closer to what you're going for, in that the early parts of a run challenge the player to figure out how to scale fast enough, and after a tipping point they become a number go up game. Lots of rougelikes are like that where you get some crazy run and scale way past the normal end of the game, if you wanted. 

Something else to consider is cross-run progression, if you want stuff people can unlock between runs to give them better options. Alot of rougelikes do this, some have permanent buffs, some only unlock things for you to find during a run, some unlock different characters or decks, some have no cross run progression at all, I think its all valid.