No problem :) I fear I've been too wordy lol
From what it sounds like, Antimatter dimensions and other pure incremental games are pretty far from what you want, but if you're trying to make a number go up game, you may be able to take something from it. I'm not so sure trying to introduce layers in the way those games do would make sense here, since gameplay is more passive in those games. But I think games like Balatro are different, and probably closer to what you're going for, in that the early parts of a run challenge the player to figure out how to scale fast enough, and after a tipping point they become a number go up game. Lots of rougelikes are like that where you get some crazy run and scale way past the normal end of the game, if you wanted.
Something else to consider is cross-run progression, if you want stuff people can unlock between runs to give them better options. Alot of rougelikes do this, some have permanent buffs, some only unlock things for you to find during a run, some unlock different characters or decks, some have no cross run progression at all, I think its all valid.