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I want to say something besides the fact that this game feels slick, but the truth is that " slick " really is the best description of the style of this game. Incredibly satisfying movement when you chain kills together, and the slow-mo definitely aided with how fast you could get.

The presentation was also pretty cool. Loved the steampunk look and the overall atmosphere of the game. The environments felt like they had the right amount of detail so to speak. I also love the layouts of the levels. It's great that each one felt unique, both in terms of the actual layout and the flow of the level
( i.e the first non-tutorial level is pretty vertical, the third level is a giant slide etc. )

I love how well the enemies contrast with the environments. It enabled them to be visible and readable even from far away which definitely helps with the type of game this is. Unfortunately, this is also where one of my main issues with the game arises, namely the fact that many times I tried shooting enemies ( point blank sometimes ) resulted in nothing happening. Not sure if this was a skill issue, or maybe due to the game lagging somewhat on my potato, but I still think it's worth noting.

This issue also kinda bled into causing another issue, which was that enemies don't get instantly killed during slow-mo. I'm guessing the aim was to go for more of a max payne-styled slow-mo kill ? It's still pretty satisfying to kill enemies this way, but due to the above issue, there were many times where I thought I missed an enemy only for them to die a bit later.

On another note, I love the sway of the player's hands and the sound of the player's steps while moving. It really sold the weight of the player well. Part of me does think that the actions of the player could've had more weight to them, like the slide and the downwards dash ( especially since I couldn't really tell the difference between falling normally and using the downward dash ), but I'd say it works well enough all things considered.

All in all, I think you guys made a pretty damn good game here. Kudos to the whole team

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Thanks for the feedback! We'll work hard to make this something exceptional!

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Thank you so much for your detailed feedback! I'm glad you took notice of the viewmodel animations as I really wanted to sell the fact that you were a chunky steampunk robot and tried to show that in the animation. Our audio designer did an awesome job selling that as well.