Yes we will add checkpoints I agree the game sucks without them. We will probably do a much better mobile port in the future where we add a lot of stuff and fix things. We didn't have much time for this. Thanks for playing! Glad you liked the pixel art!
Magic Squirrel Games
Creator of
Recent community posts
I'm glad you liked the diegetic UI we included! The original plan was for the player to be able to spray slick oil onto the level surfaces which would help them speed up, and the left hand was going to be used to shoot it out, with the meter on the back keeping track of how much you had. But this feature sadly got cut. The gauge for the slick meter ended up staying in the game though!
I agree we should have made the effects last longer and drop less often. We were planning on adding a bunch of screen effects so you could better tell when they were active but we didn't have enough time. We were going to add the ability for you trigger every effect "all at once" with Q but didn't get around to it. I'm glad you liked the game and animations! (first person animations were me)
It's definitely hard but I actually really liked it and played for longer than I expected to. The forced perspective can be frustrating but it also makes the game unique and forces you to think outside of the box on how to complete the level. I probably only beat a handful of the levels the intended way, got stuck on the one with rails.



