There's an absurd amount of all-round good stuff here, but it looks like a lot of that has already been said. I agree with all of it, it's really good!
If I am to give something for the team to work on, it'd be the controls, I found the sudden stopping of the skateboard unintended, and sometimes I fell through the railing without meaning to. There's definitely some parts of levels that feel slick as hell and some that feel clunky - I'd say it doesn't matter too much whether it's too easy, as long as the players feeling slick n good, that's enough. I also had a large lag spike when the bomb exploded for the first time (I played on web). Sometimes as well when you're carrying something it seems to clip into you which was hard to tell if intentional or not
Again, incredible level of polish for a gamejam, it would handily beat paid titles that exist on steam already
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The issues you mentioned (aside from the bomb) are caused by playing with the joystick instead of the d-pad... We forgot to set joystick input to be digital rather than analog, so if the game registers an input between 0 and 1, it freaks out on rails/while spinning. Nobody noticed during testing because we all played on either keyboard, or with the d-pad. :/
Forgot most people play platformers with joystick (Whoopsie!!!)
I second (or third I guess) the joystick. I'd also like to mention though for lag, you're right about the particles loading for the first time causing frame drops. I personally noticed more of this on Firefox and less on Chrome, so if you are on Firefox, that might be a band-aid fix. Thank you for the feedback regardless though !