Cool game, core loop is solid. Move-then-attack rhythm feels good, and there's a lot of variety on offer with the shop/upgrade system so you really feel the build is developing after waves.
I had two sessions. First session I bounced because I couldn't parse exactly what was happening. Second time it all clicked. The main thing I was missing was the "schedule" style system of moving and planning with the attack cooldowns. Glitch system is a cool addition to the auto-attack base and adds a nice layer of active decision making.
Grid/attack art is nice, and especially the pictures drawn for the artifacts were super nice and fit with the retro/arcade game style! Wireframe UI style is clean. CRT-like shader and "synthwave" background set a good vibe.