Thanks for the feedback. The lack of a good introduction/tutorial is a key takeaway I am getting and will be working on to improve. The schedule style system you mention is really interesting, Shogun Showdown does it really well. I tried to emulate the upgrade system from Shogun Showdown, but the scheduling style was not something I incorporated. This is good to know. Ultimately I think I need to decide if I want to keep this a survival game or a tactical turn-based and which direction to lean more heavily in.