this uses ai. you didnt create everything.
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Since the creator won't admit it's AI, I'll point out some of the easy gotchas. One of the telltale signs of generative AI is inability to spell. It may get close to a word, or a symbol, but usually its not quite right. It's also terrible at repeating patterns and you'll often find irregularities in the pattern.
Ex A) Why does the left striped caution tape look different than the one on the right? A human would probably just copy/paste and rotate the same texture. Another texture in the game has a correctly spelled RADIOACTIVE sticker that looks almost identical, so why is this one misspelled "RADIOICYNE"?

Ex B) Same thing here with the font. It's close, but clearly not how any human would make it without very specific intent that doesn't seem to be there.

Ex C) You might have to zoom in on this image, but some of the pigs have snouts for eyes, and multiple nostrils or deformed snouts. Again, a human would have to put intent behind a design like this, and it doesn't seem like there is one. "RADIOICYNE" pigs that grew snout eyes? There other other pigs with faces as you'd expect, so you would think they would all follow that pattern.

Ex D) The models are odd, specifically the base platform. There are several little planes, disconnected to the model that shouldn't be there. How did they get there? Why would a human build it like that? The air conditioners(?) have meshes that look like the normals are reversed where it is black, or the texture is clipping into another part of the mesh. The textures don't really make any sense if you look at them long enough, suggesting that they are probably AI generated. Why does only one of the four corners of this platform have a pig foot with an eye on it? Seems like a messed up pattern because there is no clear intent why it would be like that. Best case scenario is a bad photogrammetry scan/generation. But if that's the case, how was it generated?

Ex E) Here is the title art from the creator's other game. None of the text or symbols are legible. Everything in the background layer looks like classic AI generation. Why is the line of buildings on the right floating into space while the majority of them are on the ground? The rope kinda just disappears behind the arm. The hands make sense at least. :)

I'd be happy to eat my words if the creator could show some proof of how the assets were made, or the title art. I'm not trying to hurt anybody's feelings, and won't hold it against the creator. I just think its dishonest for the creator to say they created everything. This was also a good learning opportunity to help spot some generative AI for the unfamiliar.
What I said was, "I developed both games, so it's natural to maintain the same visual language. The similarity in style doesn't say anything about the tool used." And I'm not lying, I developed both games, and yes, it's natural that they have similarities, even if I used AI. You're just writing to prove your point (which is correct). Why this aggression? Isn't the purpose of a game jam to make games? To have fun?
Do you have any opinion on the gameplay itself? It seems that for you, pointing out that it's AI is more important than knowing if the game is fun or not. What is the purpose of making a game for you? Do you make games for yourself or for others to have fun?
Finally, yes, I used AI. Even though you didn't say so, it's possible to tell there's AI involved in the process. To be honest, I hadn't realized I couldn't use AI, and I submitted a project I made using AI, which was done during the same period. But I didn't think I'd receive comments completely ignoring my game and focusing on the fact that it was made with AI, like the game is cool and fun, but it seems that's invalidated when the focus of the comments is the AI. A game is made to be fun, and my game fulfills that purpose. I'm sorry you didn't have fun.
Sorry if I was too abrasive. As I said in the conclusion of my post, "I'm not trying to hurt anybody's feelings, and won't hold [using AI] against the creator. I just think its dishonest for the creator to say they created everything." I don't know you, so I have no reason to believe you're not a great human being, and I didn't mean any offense to you. I mostly posted to reply to tamires.tssilva65's question on what was AI generated, from what I could tell. I also thought using generative AI, especially not disclosing its use, was against the spirit of the jam. I do respect you for owning that there was generative AI use.
Here is the jam rule that seems a little undecided on whether AI is permitted or not by the use of the word "please": "• Games must be entirely made during the jam's duration, and usage of small premade assets must be disclosed and appropriately credited when submitting your game (there will be a question for it). Please don't use AI." Which I interpreted to mean generative AI is not permitted, but stated politely. I don't support the idea that prompting a generative AI is the same as creating something "by hand" in terms of intent or effort. That's why I thought it was disingenuous not disclosing that generative AI was used.
It's hard for me to give feedback on a game that I suspect is mostly AI generated. Is the point of a critique to give feedback on something you've made, or how well an AI model performed at generating something? I don't think it's the latter, at least not in the context of this game jam. At the very least, the bright vibrant colors looked good, and I like the quirky style of the models. Mixing pigs with every day objects like a toilet was interesting.
I like game jams because I like to solve problems under weird constraints. I don't think any of my jam games are particularly engaging for the players, but I was happy enough with the 10 minute experience I crafted for this jam, and think its worthwhile to play it once. I made a dumb little toy, but it has my finger prints all over it, and I'm proud of that. I've used generative AI before and decided it's not for me for a multitude of reasons. I'm curious what your experience was like using it for this jam. What was the hardest or most interesting problem you faced in making your game?
