Sorry if I was too abrasive. As I said in the conclusion of my post, "I'm not trying to hurt anybody's feelings, and won't hold [using AI] against the creator. I just think its dishonest for the creator to say they created everything." I don't know you, so I have no reason to believe you're not a great human being, and I didn't mean any offense to you. I mostly posted to reply to tamires.tssilva65's question on what was AI generated, from what I could tell. I also thought using generative AI, especially not disclosing its use, was against the spirit of the jam. I do respect you for owning that there was generative AI use.
Here is the jam rule that seems a little undecided on whether AI is permitted or not by the use of the word "please": "• Games must be entirely made during the jam's duration, and usage of small premade assets must be disclosed and appropriately credited when submitting your game (there will be a question for it). Please don't use AI." Which I interpreted to mean generative AI is not permitted, but stated politely. I don't support the idea that prompting a generative AI is the same as creating something "by hand" in terms of intent or effort. That's why I thought it was disingenuous not disclosing that generative AI was used.
It's hard for me to give feedback on a game that I suspect is mostly AI generated. Is the point of a critique to give feedback on something you've made, or how well an AI model performed at generating something? I don't think it's the latter, at least not in the context of this game jam. At the very least, the bright vibrant colors looked good, and I like the quirky style of the models. Mixing pigs with every day objects like a toilet was interesting.
I like game jams because I like to solve problems under weird constraints. I don't think any of my jam games are particularly engaging for the players, but I was happy enough with the 10 minute experience I crafted for this jam, and think its worthwhile to play it once. I made a dumb little toy, but it has my finger prints all over it, and I'm proud of that. I've used generative AI before and decided it's not for me for a multitude of reasons. I'm curious what your experience was like using it for this jam. What was the hardest or most interesting problem you faced in making your game?