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(+1)

I think that maybe because I didn't have 60 fps the post processing was way too much. Does fps affect it? I honestly couldn't make sense of what was happening most of the time. I also feel like my character wouldn't always move towards where I was trying to go. It would lock into the direction when I began moving. So I didn't make it very far. The death screens were super cool though. I got to see them a lot haha. Also the main menu and intro felt super polished, so I'm saddened that I couldn't get to enjoy the game.

(+1)

The post processing does get quite strong when you get into a chase so you generally wanna have a rough idea of where you are going, also FPS mostly shouldn’t really affect it, although there is a shader that I made which is kinda like motion blur, you could see that, and it might be too strong on smaller FPS so if it was being too blurry and stuff that might be an FPS thing, my bad :/

Also never really noticed the character really locking into a direction when I was testing it, I don’t know if that’s another bug or FPS related or just something I never noticed. There is a video on the page too if you wanna just see some gameplay.

Thanks for the review by the way.