I've played with this most yesterday, and I'm really impressed with how well it actually works. I however have a few questions:
1. Is there a convenient way to create a "finished" conversation for a contact without using a large block of "kps_send_message_to_phone"? For example: A love interest's text history is used as a bit of a lore dump, but it is important to maintain the illusion that this is an exchange with the MC that happened several days ago, no new message notification and the conversation should be finished.
2. I have not found a setting to reveal what the MC will type when the user presses the reply button, is that an option? I'd rather avoid using single-option choices for that.
3. Would it be possible to add an option that allows the player to "call" a contact? In practice, it would ring and return occupied/non present unless it has been enabled (and then could be used to trigger a label jump/command/test conversation?
4. Is there a way to make the system a little less name-dependent? I like to allow the player to choose the name/gender of the MC, and it forces me to use a nickname for them in the phone, I also can't find a way to make conversations insert the player's current name/pronouns, unless I initialize every single conversation after the player has made their choice.
Thank you again for this rather amazing add-on!





