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Woah thank you for the fast & detailed response, I'll try to make good use of it.

For point n°2, I really like the choice format, would it be possible to make the conversation jump argument optional?

As a future addition, would it be possible to have some sort of variable eval within text messages? Just so that dynamic texts that rely on a variable content can be taken in account by the phone conversations? Something like "character: Oh hello %firstname%, today is %current_day%.

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What do you mean the jump argument optional?

They already do accept vars! Examples of how is in test_char_4 :)

you just need to use the actual dict format and not the shorthand when you make the line that uses a var, and then f string the message

Oh I must have missed this! Sorry about that.

By making the jump optional, I mean, something like this:

[["Option 1"],["Option 2"]]

Where the destination the choice lead to is omitted.

Effectively, the player is presented with 1 or more reply choices, but omitting the target conversation makes the conversation continue to the next line in the same conversation.

Ohhhhh, no, it will error if you leave it out. The button display logic needs to be changed. I have done it, and its planned for the full release, but I'm not sure how long that will take. I'm currently making a separate 'premium' release that is more 'game ready' that the current one with a LOAD more features, and that's one of them. I think it will take another hundred hours or so.