Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kesash

82
Posts
3
Topics
197
Followers
3
Following
A member registered May 01, 2025 · View creator page →

Creator of

Recent community posts

There is a single account that, for the past few months has been mass 1* reviewing games that they have openly admitted to never playing, and just leaving comments insulting the creators, some of which are quite offensive. I have reported it, but after months they are still active and doing the same thing. 

Is there any other way to report accounts that do this? Because I can't understand how this has been allowed to continue after so long. I've spoken to 8 other game developers that I know and they have ALL had the same thing from this same user, all said they have reported them too, but nothing has changed. 

No. I can't afford a translator and the game would be incredibly hard to translate due to how Sophie talks. An AI translation would butcher it. 

You still manage to save them all somehow.... :')

(5 edits)

That's not how AI art works? I mean, if you're going to complain about something you should probably understand it right? I'll give you a little crash course :D

First most devs use comfy UI, so you need to setup your own workflow and find the models that work for you. Look up some... they are HUGE, and take weeks to learn how to do propperly.

After that for a single good image you'll probably spend around an hour trying to get the tags right to get the pose and background correct for the base gen, depending how fast your GPU is. It gets ALOT harder if you have multiple character... This is without wiring in reference images, and things like that for consistency. 

Then comes the manual editing, where you take the image, find the imperfections or inconsistencies and alter them by hand, then mask and regen over the top. Repeat until the image is perfect. Then upscale or whatever else you want to do....

Overall, yes, it's a LOT faster than drawing by hand, but per image, for a good and consistent AI art you're still looking at multiple hours per image. So compared to what people used to use (koikatsu, honey select etc) it's actually a lot slower. 

I COMPLETELY understand being against AI art as an artform in media, I get it, I agree. But in eroge games? Sorry but you're just complaining about something that is no different to how it's ALWAYS been done... It's always been finding a program that lets you generate the images without needing a real artist, because there is just not enough money in the space to ever warrant it. Every dev would lose THOUSANDS.

 Even with AI art and a fairly successful game I think my hourly rate would be around $2p/h? If I'm being generous. So to me, you complaining and wanting real art for games that are releasing for free just comes across as greedy... You're shouting at people for doing the same thing that eroge games have always done for a decade, but doing it in a slightly different way.... 

Like I said in my last comment, just change genre. This space has never used real art, and probably never will, unless it suddenly blows up in popularity overnight and starts having enough people willing to pay that it even breaks even. (Not counting studios, mainly in Japan where this still CAN make actual money).

TLDR: It isn't that simple. Stop expecting people to pay thousands out their own pocket to give you something for free. This is how it's always been done, this is just a new way of doing it. Don't like it? Go somewhere else. It's not changing. Stop shouting abuse at people just trying to make a game with 0 budget that they probably wont ever even make minimum wage on.

HOW Itch haven't banned you yet is a complete mystery to me, I mean all your comments are just genuinely abusive and unconstructive. 

But before AI it was koikatsu and honey select. Eroge games haven't really ever used real art, so I don't really get what the complaint is? I mean AI art that's half decent takes longer than either of those. 

I don't really get why you're even LOOKING at eroge games if you're against this stuff, I mean, it's always been non drawn art, for decades? 

AI art takes just as much effort as the games that don't use it. Except for the VERY rare hand drawn games, but you might see one of those every 200 releases, even before AI art existed. 

Maybe change genre? 

I have made what I was going to call a 'pro' version with more functionality and all the apps that I charged for, but I just haven't got around to finishing it yet... I've just been too bust to do any custom requests with the other projects I've been working on, but you're free to add me on discord. I've been considering making a small server for people who use this to help each other with it.

This is the only publicly released framework that I have currently :) I also have a little cheat engine type thing? 

No, there is no click to send for their messages. You would need to wire it into the send next message function somewhere? It's been a few months since I've looked at the code :')

You can just drop the phone.rpy in and it will be ready to use :) The phone chats themselves never touch normal renpy dialogue, labels, jumps, returns etc so just need to set it to be shown whenever you want it to be used. 

Yup, the phone is 64bit capable but actually uses 32bit architecture. I can make a 32 bit build but I have absolutely no way of testing it, so whether it works or not would be down to chance. I'll make one when I get the chance, and would appreciate it greatly if you could let me know if it works after :)

The APK export is arm64-v8a, What device are you trying to install it on? It should work on anything 64 bit, other than an emulator and possibly a chromebook. 

Kind of yea, except you can't search by value like cheat engine does. It will just give you them all in a big list. You can track the ones that have changed most recently though and renpy doesn't use nearly as many values as other engines so it's always been good enough for me

I really enjoyed this, the animations, UI and sound design are all amazing. The game overall is a lot of fun, the loop is engaging. 

The only thing that didn't really work for me is the progression. You start with 1 table, then go to 2, that's an instant 2x income on your first upgrade. Then the next table gets you 50% extra, than the next 33%, then after that you can get small speed and win rate upgrades. 

That feels kind of backwards to me? Instead of saving ages for a 2x upgrade, get the 10% upgrades first for cheaper. The extra table unlocks in the prestige or something? They are the most valuable upgrades but also the very first one you have access to, which makes any prestige unlocks feel lackluster.

Some actual numbers on the upgrades would be nice too. "Read your opponents better" doesn't really tell me anything. I'm assuming it means better win rates? But I can't be sure.

Everything else would just be better onboarding, how you earn PP etc but as it's an Alpha build that's something I assume would be added over time. 

I know I said mostly bad stuff... but the game is really fun, only spending time typing this because I really enjoyed it :D

What are the chances.....

Is there another way to contact them? I just cant wait 6 months for a reply with this. 

Like all i can do is sit and refresh my emails waiting for this missundetstanding to be cleared.

 Its a life ending accusation and until its gone my anxiety is too triggered to do littrally anything else.

I need this gone

Sorry for the rambly message but thats an accusation that carries prison time where I live SO I AM FREAKING OUT

I posted asking about a quarantine, and I got a reply and an email saying because of an adult game with underage characters? But there aren't any?? The youngest is 21, and LOOKS IT?! Im absolutely losing my mind now that im about to get in trouble for something I havent done?? What do I do????? This is the most serious accusation i've ever recieved in my lifie i dont know what to do?????? I didnt do that?????????? HELP?!?!?!

(1 edit)

I've had a game out for a couple of months now, updated it, and it was quarantined within a couple of hours. 

I have 0 idea why this might have happened and I'm not sure what to do. I'm completely stressing out :') It's about the final straw of what I can cope with right now so any help would be REALLY appreciated. 

Please.

Apparently some people see the quarantine and some don't, I don't understand what's happening

Don't bother with him. He is systematically going through every game on this site that uses AI images for the sole reason of leaving negative comments. Recommend you just delete it like the rest of us have done.... I don't think he knows we can delete comments xD

I had alot of people saying they wanted NTR, and alot saying no NTR... so I did both at once :] her next chapter is already written, should be released tomorrow or the day after

Great art, fun little minigames, the writing was entertaining. Overall a really good start to a fun game :)

Seeing as this game uses my phone backend someone asked me to check it because it's been quarantined. I have decompiled every. single. line. and. read. it. all. THOUSANDS of lines of code.... 

It's fine, there's no virus, nothing malicious, nothing that even makes an attempt to do anything a game shouldn't do. 

Thanks itch for making me waste my time -.-

Gave it a play after though, and pretty fun game :D 

Ah, sorry. I posted to the Patreon but not here. 

I'm porting the game into a different engine because I just kept hitting so many engine limitations for things I wanted to do. It's almost done, new story is written, one of the others is completely re-written. Had some issues with writers disappearing so had to basically re-write every story from scratch :D

Hopefully within the next week or two?

Its a fun little idle game, but I do'nt like how the tasks are done. The best way to play is to check task -> Buy correct upgrade once -> Check tasks again -> By upgrade. Which is completely against how you're meant to play an idle game. The 'optimal' play style is fighting the intended play style. 

I'd prefer the usual 'reach level 10 in x', that's tracked retroactively, so you can just go and claim them all at once after a load of upgrades instead of having to swap back and forth between the two. 

Sorry for the incredibly slow reply, been busy with my actual job so this has been on the backburner.

Just leave the copyright in the source code. If you want to add my name in the credits somewhere then feel free, but you don't have to :)

If you want help with editing anything then the easiest solution would be to add me on discord :)

I believe the plan is for small updates every couple of weeks :)

From what the plans say for the other characters very few are going to be NTR, it's just that popular that there needed to be a couple of them. The next release 

I'm going to be adding something so that you can completely disable it, so if there are ONLY NTR routes the story wont appear, and if there is a route that doesn't have it its the only one that will show up (so you can still play the story, the NTR options will just be completely gone). I know some people REALLY hate it.

I just mean it's a completely separate app to the phone system itself. It will output an RPY file that's pre coded to be used with my renpy pone system. 

It doesn't make any difference to the actual phone system itself, it's purely a way to speed up creating conversation and being able to visualize branching dialogue.

The phone itself comes with ways for the player to change the colours of the phone in game, but if you want to change them manually you'll need to edit the file directly. This purely creates an RPY containing the conversations and branching dialogue pre coded. 

I just mean outside of a label do 

default var_kps_new_mc_name  = "anything"

Then in the label when you set the name do 

$ var_kps_new_mc_name  = name they picked

I just have a habit of defaulting things outside of labels because renpy has some pickling issues that... are annoying.... Thats all

I just realized I gave a full breakdown of how to do it in my reply to someone 2 comments before this one :D Its still there if you want to go read that one

(1 edit)

phone_icon_overlay is defined in phone_gui.rpy. I must have left a reference to it inside the actual phone.rpy... and....


Yep, delete line 3410 and line 3411!

And make sure you remove it from ikps_phone_home_back_action in phone config too if youre not using my GUI

If it keeps happening just create a screen with that name that does nothing, it wont break anything ;D


As for changing the name.... thats the _title of the phone shell when you open a contact, or on the contacts screen. You'd need to set the name they choose to a variable, and on the chat screen run a check when _title is set, if _title == 'mc', set it to the name that was chosen instead. line 1991 I believe.....

 Same thing for the contacts screen when it shows the names for the contacts, which happens at 2667.

Those lines might be off a little, I'm not sure if the version im looking at is the currently uploaded one, let me know if it's wrong and i can look properly

I have been working on a release that does this plus a load more stuff but I've been roped into making 3 different games so my time is... limited rn :') 

No problem, and thankyou. If you get stuck feel free to send me a message on discord

(2 edits)

So every screen uses the phone_shell screen. So shrink the game area around the phone_shell, and then go into your screens.rpy and modify all the screens to use that phone_shell. It wouldnt be *easy*, if youre not good with screens specifically it could take alot of trial and error to make sure everything fits.

You would need to redo everything from the quit screen, to the save screen, to the help screen, etc. 

Yep, someone is doing exactly that with it as we speak :)

(Also, the only stupid question is one that you never ask)

Why is this game tagged idle? What am I missing

Ohhhhh, no, it will error if you leave it out. The button display logic needs to be changed. I have done it, and its planned for the full release, but I'm not sure how long that will take. I'm currently making a separate 'premium' release that is more 'game ready' that the current one with a LOAD more features, and that's one of them. I think it will take another hundred hours or so.

(1 edit)

What do you mean the jump argument optional?

They already do accept vars! Examples of how is in test_char_4 :)

you just need to use the actual dict format and not the shorthand when you make the line that uses a var, and then f string the message