I'm not really sure what is happening, but the Hotfix 2 version keeps crashing on startup for some reason. Whenever I try to open the game, a crash message pops for half a second and then closes automatically...
I tried redownloading to see if some files were corrupted during download, but no dice.
The previous version (Hotfix 1) works without any issues.
Edit: Issue is related to using Vulkan. Using the -force-d3d12 argument to launch the game with DX12 fixes that issue for now.
We've had similar crashes to desktop as well with other users. I'm really unsure what we could have changed that could cause that though...
There isn't any useful information we can extract from the crash logs other than an internal Unity error with rendering for some people. I'll try to keep an eye on it, maybe update Unity again. Not much else I can do on that end :(
PS: We haven't had anyone having that issue reliably though. Most of the time, it happened randomly after half an hour to an hour of gameplay. If you do have a crash immediately on launch, and you have the time, please contact me on discord, as I'll be able to more easily debug and get an idea of what's happening on your machine.
I'm having the same problem. I don't know which file is causing a fatal error because the game opens, but a super-fast error loading screen appears, and then the game crashes without displaying anything.
Solution: I just replaced StreamingAssets with the previous version, and the problem was resolved. Something was interfering with the game files. I had to use solution 2.0. This has been going on for 48 days.
I'm sorry if I put it in Spanish and it was ignored, but that's because I speak Spanish.
Apologies, I was a bit confused with the Spanish messages, it didn't translate well. The issue has been identified to the Vulkan rendering pipeline, when VSync in the game is off. You can use the -force-d3d12 launch argument to launch the game in DX12, which will fix that issue, or enable VSync again in the game's setting file.
You can find more information about that in our Discord in #bugs-and-suggestions.
I'm unsure why Vulkan decided to cause problems on this version, since we didn't change anything in regards to the rendering pipeline.
I also wouldn't recommend swapping the StreamingAssets folder. The GameAssembly DLL expects some values that might not exist in older assets.