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(1 edit)

Apologies, I was a bit confused with the Spanish messages, it didn't translate well. The issue has been identified to the Vulkan rendering pipeline, when VSync in the game is off. You can use the -force-d3d12 launch argument to launch the game in DX12, which will fix that issue, or enable VSync again in the game's setting file.

You can find more information about that in our Discord in #bugs-and-suggestions.

I'm unsure why Vulkan decided to cause problems on this version, since we didn't change anything in regards to the rendering pipeline.

I also wouldn't recommend swapping the StreamingAssets folder. The GameAssembly DLL expects some values that might not exist in older assets.