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I'm having the same problem. I don't know which file is causing a fatal error because the game opens, but a super-fast error loading screen appears, and then the game crashes without displaying anything.
Solution: I just replaced StreamingAssets with the previous version, and the problem was resolved. Something was interfering with the game files. I had to use solution 2.0. This has been going on for 48 days.

I'm sorry if I put it in Spanish and it was ignored, but that's because I speak Spanish.

(1 edit)

Apologies, I was a bit confused with the Spanish messages, it didn't translate well. The issue has been identified to the Vulkan rendering pipeline, when VSync in the game is off. You can use the -force-d3d12 launch argument to launch the game in DX12, which will fix that issue, or enable VSync again in the game's setting file.

You can find more information about that in our Discord in #bugs-and-suggestions.

I'm unsure why Vulkan decided to cause problems on this version, since we didn't change anything in regards to the rendering pipeline.

I also wouldn't recommend swapping the StreamingAssets folder. The GameAssembly DLL expects some values that might not exist in older assets.