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FluffyKaeloky

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A member registered Dec 16, 2016 · View creator page →

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This is fine now. I have given more information on Discord.

We've made tests and started adding touch controls, but right now we want to focus on adding new content and the next boss.

So, soon, tm.

There's a traversable platform above the pad. You can go through it by pressing down + jump.

If the pad doesn't make you reach the platform above, then it's not normal, and I encourage you to reach us on our Discord :o

Hi ! Glad you like the update :)

For the orange orbs, don't worry about it. Thoses are static health packs that will restore most of your life. They aren't picked up if you are already full life. We might change that since we've received similar comments already, and make them pickable regardless of health state.

For the square room, I think you're talking about the boss arena. There's a jump pad near the middle. Have you tried going through the platform to take it ?

Finally, sorry about the renderer issue. We switched back to DX12 on our development version due to having, unfortunately, too many issues with Vulkan on Windows. Next version or hotfix will be with DirectX12 by default ^^


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Apologies, I was a bit confused with the Spanish messages, it didn't translate well. The issue has been identified to the Vulkan rendering pipeline, when VSync in the game is off. You can use the -force-d3d12 launch argument to launch the game in DX12, which will fix that issue, or enable VSync again in the game's setting file.

You can find more information about that in our Discord in #bugs-and-suggestions.

I'm unsure why Vulkan decided to cause problems on this version, since we didn't change anything in regards to the rendering pipeline.

I also wouldn't recommend swapping the StreamingAssets folder. The GameAssembly DLL expects some values that might not exist in older assets.

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Edit: Issue is related to using Vulkan. Using the -force-d3d12 argument to launch the game with DX12 fixes that issue for now.

We've had similar crashes to desktop as well with other users. I'm really unsure what we could have changed that could cause that though...

There isn't any useful information we can extract from the crash logs other than an internal Unity error with rendering for some people. I'll try to keep an eye on it, maybe update Unity again. Not much else I can do on that end :(

PS: We haven't had anyone having that issue reliably though. Most of the time, it happened randomly after half an hour to an hour of gameplay. If you do have a crash immediately on launch, and you have the time, please contact me on discord, as I'll be able to more easily debug and get an idea of what's happening on your machine.

Do ensure that you have the latest version of the game (PublicDemo-2.0h2 at the time of writing). A door like that in zennia was fixed.

Hi ! I'm sorry to hear that. If you could, I'd really appreciate if you can contact us on discord. I might be able to learn more about your crash by using the logs :)

Since the power punch room is the first one where tutorials popups show, if I were to take a shot in the dark, I'd wager on video codec issues, but I can't really tell unless I get my hand on your logs.

It is a false positive. It can happen. The zip file is too big to run through virus total, feel free to test the archive yourself through multiple scanners.

If you reach the end of the game, you have a testing room available with all the interactable enemies.

Oh, indeed, you're right. The door connection got broken. I'll fix that asap, thanks for the report !

We still have to find a good balance between free and supporters builds. I can't say for now.

It's a one way. You'll loop backthere much later ^^

You can write the bugs in the comments, yes. Ideally though, we have a channel for that on our Discord ^^

The PunchShrimp doesn't have a different color for now. It's a medium enemy and follows the standard rules of the daze + walk into it or power punch :o

If by the shrimp you mean the cokchugger, then yes though, you just need to get hit by a pink-ish one ^^

A couple enemies have special rules for interactions, outside of the standard ones for mediums. This applied to the Cockhugger and the Centipede. The Cockhugger has a chance to spawn as pink-ish variant from an egg. from there, all you need to do is get hit. For the centipede, we have placed in the world a couple of them with a more orange-y color palette. Power punching their rear will trigger an animation ^^

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Heya ! Thanks for the review ! And glad you liked the game ! :)

For the lore, right now, we do have a draft of what we want to have, but nothing really in game. I think this will be the focus of the next update. The presence of NPCs is something we want to think a lot about, as it removes that sense of solitude you can have in Metroid like games. If we add some, we need to carefully weigh what it could bring to the game and how.

For the name of the robotic goat, technically, in the files, she's named 'Cyclops'. She's inspired by some of Ses' older drawings, but I don't think she's the same character. Of course, you can always get in touch with Ses over on our Discord to get more information ^^

Finally, for the character's name, in the files, he's named 'Mustard'. But the name isn't final, and we might change it for lore later if we need to :)

Hi, that bug is known and reported. We'll fix it in next hotfix. Thankfully, the layout there is circular, and you can reach the area behind it another way.

We'll fix that next hotfix ^^

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Just a small message in the options menu if you try to lower the difficulty when in one shot mode ^^

Unfortunately, there isn't any reward for completing the game in one shot mode... Yet.

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If you loaded an old save from a previous version, there is a known bug where the content preferences aren't initialized properly, and leads to being unable to interact with the enemies, or open the preference menu.

It's a bug we're aware of now, and will fix in the next Hotfix. The only fix right now is to either edit your save file with a text editor to add the preferences table, or create a new save file with the new version.

There's no plans for an Android release right now. We have made tests though, but I can't promise anything.

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Hi, most likely you tried to open a save file that was created in a previous version. I have identified the issue preventing the menu from opening when that's the case.

It's caused by the menu not finding any reference to the preferences that should have been initialized but isn't when loading an old save before it existed.

I'll add a patch for that on next hotfix. In the meantime, you can either create a new save file, or modify your current one. If you want to modify it, hop onto our discord and poke me. I'll help you repair it.

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Hi ! The issue with Rask's room is a known issue. It was reported on our discord and it is indeed a bug. We'll get that fixed on next hotfix :)

Thankfully it's not game breaking. The design there is circular, and at most you miss an optional health.

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Hi ! Glad you liked the game !

The issue with Rask's room is a known issue. It was reported on our discord and it is indeed a bug. We'll get that fixed on next hotfix :)

Thankfully it's not game breaking. The design there is circular, and at most you miss an optional health.

Thanks for the report ^^

There's no *official* name for the character yet. We'll get to that on the lore update, which is probably going to be the next one down the line. 

Technically, the files are named as Mustard, but we'll see where we go in the end ^^

Also, yeah I had fun doing that little feature in the difficulty menu. Glad you found it :p

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You can either start to explore Meteo (Lava), on your left, or seek Flooded Brazza, on your right.

Make sure to use the new map to check for doors that you haven't explored yet, especially if you get stuck somewhere :)

Hi !

Indeed, while saves *should* technically be able to load, it isn't recommended. I highly recommend that you create a new save file on the new version.

In your case, yes, it's most likely that the preferences got initialized to all disabled on your old save. You can edit them in the in-game options menu, and find a save station to save again.

Hi ! We're not dead, at least I hope so :)

We're working towards an update to the demo that should release pretty soon.

Hi ! Once certain enemies are stunned, you can either walk into them, or power punch them.

We'll have an update to the demo very soon :)

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Hi ! I'll begin by saying that I have 100% the game.

I felt like I had to leave a comment here. I discovered your game through F95. And I enjoyed it greatly, even if not for the reasons I originally downloaded it.

Obviously, the artstyle is very stylized. I don't particularly mind, and it began to grow on me after a while. While a lot of people would call it 'bad', I think it's full of care. It has that childish and cute look to it while still being clearly cared for, making the sprites, in my opinion, really stand out when you realize how much though was put into it. At least that's how I feel.

The musics present really complimented the game very well. Maybe some SFXs on some of the endings were a little bit too obnoxious, but that's about it.

The hand-drawn, overall style of the game (Not just the sprites but menus as well) is very unique. I liked it a lot.

Adding to this, what I liked the most about the game, is the clear passion that was put into it. While the premise of the game is very simple, from my experience,  you don't achieve the amount of polish this game has without passion. And the game oozes with it on every sprite.

The only, very slight downside I could really note is the long dialogues. I had some troubles following the story at times because of dialogues being too long. But then again that's something I know I don't like on my end, and it's not really the game's fault.

I initially came for the intriguing artstyle, and kinda forgot I was playing an NSFW game after a while. That's something I hope I can achieve on the game I'm working on myself.

Good luck to you on your next projects ! I have joined your Discord. :)



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A placeholder map is already present in the last experimental build for our supporters, and we have a fully fledged one on our development build. :)

It will be published with the next public update.

Hi, it's something that's been asked a few times, to be able to enable/disable types of contents. I'm going to have to rework on the h interactions soon, so I'll try to add a menu for that. 


For the moment though, no, there isn't a way to disable a given type of content.

Hi ! We're working actively on the game still :)
We've had some setbacks due to real life circumstances recently unfortunately, but we are very much still working on it ^^


And yes, the design was inspired by Toriel :)

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Thanks ! Glad you liked the demo ! :)

We've advanced quite a bit in the latest builds since then. Let me answer your questions :)

- We're not quite sure about that. Most likely the game will be at a small price tag once complete and released on distribution platforms. It will be free for supporters of course.

- We want some bosses to be fuckable, yes. Although we have to come up with a design to do so. The second boss we're working on doesn't really work for that either... Next time I swear ;-;

- For now, we don't have plans to add more than two animations for each medium enemies. But it's always subject to change.

- Some small enemies were added to the latest release as interactable, notably the Cockhugger that has a chance to spawn as a 'rare' and interact on hit from an egg. In the latest release, we also added the centipede in a couple places. So it mostly depends on supporters demands.

- Enemies designs are voted by our supporters. So they mostly guide what ends up in the game. Although we do our best to balance the variety of content, so yes, there will more than likely be more female enemies.

- For now, the end gallery works fine, but we most likely will add a gallery at some point in development :)

There we go ! Don't hesitate if you have any more questions :)

Hi, unfortunately, we lack the hardware and software to build for mac. Sorry :<

Hi, I recommend taking a look at the completion video in the description. You'll see how I dodge the patterns. Otherwise, you can also start a new save file on an easier difficulty.


https://drive.google.com/file/d/1yKU1LxqQo-aYzoSSd38qukfeQkyJk447/view?usp=drive...

Hi ! Glad you like the game :)

Right now we have more work to do and be able to deploy the second milestone. But we have tested the game on mobile, and while we need to make some optimizations, it has been tested to run on recent mobile hardware ^^

This is true for any unsigned application you can execute on your PC. Feel free to run the files through an antivirus if you want.

Overall, you shouldn't be concerned about this message if you know the executable comes from a trusted source, but it is your decision to decide what to execute or not on your PC ;)

Can't promise anything, but we did make some tests about just that ^^