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I'm disappointed that it starts over when you run out of money + balls. I assumed there would be upgrades that persisted across rounds so you could get to crazy amounts of balls bouncing around!

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I agree there definitely is room for improvement there, but it does very quickly start to spiral out of control once you reach that stage, that's why I added the limit. Do you have any balancing suggestions? 

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Part of the fun is it spiraling out of control!

Noted, game breaking is fun 

I never got anywhere near to it spiraling out of control. "Idle" to me implies that it can keep growing without having to get skilled at the game. And it definitely implies big numbers!

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That's an interesting way to describe the idle genre - I like it, and it makes sense tbh

I will try embedding it in my future projects. 

I could add a 'keep playing' button after you die that lets everything fall out of control with unlimited balls? For the true chaos idle experience