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konnichimade

10
Posts
A member registered Mar 29, 2019

Recent community posts

Thanks! I think that will help the curve.

(1 edit)

I'm grinding for 60 BP and finding it very slow. The upgrades that put BP on the field and in the cups seem intermittent. Sometimes I hit the BP in the cups but still only get 1 when I finish the level :/ Is there some extra thing I have to do for it to count?

EDIT: it seems like

* the ones in the field just don't do anything

* if I beat a new level, I only get 1 even if there were any in the cups

* if I beat an old level, I get the ones from the cups

And once the timer is zero, even if a ball is still bouncing around and lands in a cup with a BP in it, I don't get that BP.

Very neat! Couple feedbacks:

* I wish it had the asteroid music and sounds

* It is so huge i had to zoom my browser tab out to 75%, making the text hard to read. Is it possible to make it adapt to screen width?

Great game though, thanks!

I cannot figure out what to actually *do*. I click things and sometimes I get told I did good and sometimes I get told I lost. The numbers on the left change sometimes.

Real nice! I wish I could turn off the sound effects and just listen to the music. Otherwise, real pleasant game :) Hope you keep going!

(2 edits)

WELP. After my first scratch I bought a gadget for $2 and now I'm softlocked. I have $0 and so I can't buy the next thing to scratch. Reset Progress doesn't seem to do anything :|

Also, I was playing with sound off and so I have no idea what the phone call said.

EDIT: ohhhhhhhhhh, I had to hold down the Reset Progress.

EDIT X2: i guess i also was not scrolled down all the way. I could swear that i didn't see any text on the screen when the phone call happened :/ 

Actually it turns out that for some reason everything is loading on HTTP 1.1 and so some requests just hang. I loaded the missing file intentionally and once it was in the cache I was good to go.

(1 edit)

Running in the browser. I never get past the spinner (white spinny thing on a black screen) while it's loading.

I saw this error in the console, not sure if it's related:

12ChopChains0.25Web.framework.js.br:9 Exception: WebGLPlayer does not support synchronous Addressable loading.  Please do not use WaitForCompletion on the WebGLPlayer platform.

  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 

Which is appropriate for a game about drinking too much coffee! :D

This is super duper neato! I wish it would be developed further! I literally created an account just to post this comment :)