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(1 edit) (+1)

Got up to 116 defused bombs. Good use of the theme, and while the concept is simple it does feel good once you get into the flow. After a while it gets hard to read how much time is left on each bomb, so a possible improvement might be some other visual indicator to show how close a bomb is to exploding, like gradually changing color or a light that pulses faster and faster, to make it easier to quickly judge which bomb needs cutting next. Well done!

(+1)

That is exactly where the gap between my intention and the actual game itself lies. My original idea was to have players make quick judgments based on the timer, but I realized that if the timer is easy to read, the game loses its thrill. I did consider adding a blinking light, but I didn't think it would do much. Your suggestion about color changes sounds like a great way to improve it, and I think adding some shaking effects would be good too. Thank you so much for playing!