A few more days. I’m trying to release it on February 2nd but it depends on the platforms, the verification times.
peut on l'acheter via la page kickstarter de votre jeu ?
https://www.kickstarter.com/projects/pierregilhodes/gobliins6
Ou peut on attendre qu'il soit disponible sur steam ou ici ?
Sera t'il au même prix que sur kickstarter (10 euros) ?
Merci énormément pour votre travail !
Hello, on ne peut pas l'acheter sur Kickstarter. Seulement Itch.io et Steam. Même prix que le 5. Merci à tous pour votre soutien. J'espère que j'aurais des retours, notamment sur le niveau de difficulté, toujours difficile à doser. J'espère qu'il sera dispo dès lundi. Ce n'est pas sûr, je n'ai pas encore le feu vert des plates formes.

The fifth installment was also developed with Adventure Game Studio, and I can personally report that it worked fine on Linux using Wine, but also it runs fine on ScummVM, as it has compatibility with AGS too. So I'm guessing this one would be similar 🤞🤞🤞
Congratulations on the release Pierre, super excited to play as soon as possible ;) Thanks.
No official support, but:
- extract Windows.rar contents with unar
- cd to the new Windows/ directory
- scummvm -p . ags
- Enjoy ;)
I’m going to add support for Gobliins 6 to ./play.it, so you would only have to provide the Windows.rar archive on the command line and it will convert that to a native package for either Debian, Gentoo or Arch Linux.
Oops, Windows.rar is for the game build sent to Kickstarter backers. For itch.io buyers it should be gobliins6-windows.zip instead.
All other instructions should be similar.
Gobliins 6 (like all previous episodes but Gobliiins 4) is now supported by ./play.it, to ease its installation and integration on Linux: https://git.vv221.fr/play.it/games-vv221/about/#point-and-click
This support includes the itch.io build as well as the archive provided directly by the game developer.