I think the most important thing to consider is whether anything is really canon or not. it's not like Quasi's confirmed one canonical route. Chances are we're gonna see more routes come and they'll all be canon because none of this is real. This is a game about concepts, it's a game where you really shouldn't try to apply facts and logic to the meta aspects of the world. like, we have the world established by dialog and worldbuilding that clearly has a lot of work put into it. since every piece of throwaway dialog about some faroff place is consistent and doesn't contradict itself. It's very clear we've seen maybe 10% of the world so far. but the rest feels like it's really there. you know Ortna is xenophobic and kind of oppressive, or that Daultus is nicknamed the University Town because it's the home to a bunch of mage houses and run by a council of High Magi that operate like a supreme court instead of a regular lordship. or that Malbec is the nearest place to Rhun in the Northern Freelands. All of this is clear, though not told to you unless you talk to people and put it together. But once you get to the meta stuff it gets all messy. since it's implied to be extremely conceptual and abstract, the world is a song run by a composer that seems to be some kind of high god. Which brings into question who the "Maiden of Holy Wars" worshipped in Rhun is. If they consider her the high god. but she's not the one ,entioned in the intro, are there multiples? or is it just that different cultures have different beliefs. how do we know ours is correct?
In the end anything cut strings and meta related shouldn't be taken literally. It's hard to tell what is literal and what is conceptual beccause I highly doubt we're literally revisiting the prologue to fight a floating mask named self. It's probably metaphorical. Or not. This game is friggin bonkers, we have french geese that praise you for existing and references to Logan paul. there's a solid chance I'm overthinking this
