What can you do. RNG blesses who it blesses. Happens to the best of us. And the worst in my case lmao.
QuasiDeificAlpaca
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I think it's mainly because Marcus was written to be a loser, he's kind of an ass overall. Just since once the jam is finished I plan to extend the game and hopefully give everyone the character development that couldn't be provided over the course of a jam.
PS: Hundred Percent Agree, Hwaran is the better character since she wasn't written to be a joke like the rest.
Not sure if this was intentional, But in the beginning, when the character changes. You can actually fix that bug by checking the direction fix box!
Outside of that. There's a few typos. I suggest a program like Grammerly or DeepL Write, then click "Corrections Only" and it should be a quick spelling and grammar check that takes maybe 10 extra seconds on your part.
I like the concept though! Referential humor is my guilty pleasure in games so it definitely was a fun time given how fast it was made. Though for next time, a little extra time spent on polish could really take it to the next level, though I know this jam is supposed to be low stakes. So it's not a huge issue for me.
https://quasideificalpaca.itch.io/heros-scuffed-party
I was just short! Could I get that late submission link?
Oh I downvoted that post in the first place because I thought shooting the shit with you in the stream was actually a lot of fun! I look forward to doing it again. No need to listen to people who might have their own personal taste in streams that watched just for the fact it had their favorite game on it. You were great!
Also don't worry about this person getting offended. all jokes aside this is a person I know IRL. Definitely no way she's getting offended at anything short of a punch to the face.
Oh! This may be a good time to mention I'm Autistic as well, it was a running joke in the campaign but I'll keep it in mind for future updates! We'll see if we can edit it to be more clear, especially since Leran is specifically designed to be Autistic coded.
Thanks for the feedback!
(EDIT)
Alright, I changed it to "Inexplicably charismatic yet entirely unaware." Just so it comes off a little more clear that this is a missing social cues situation, thanks a bunch homie!
Hey! If you're wondering why you can't find us via itch. it's because we're currently delisted, no fault to the itch team. I forgot to account for VPN uploads from China. Luckily I have a friggin awesome volunteer willing to help us upload from his home IP which is much safer as an admin. We're just waiting on manual review and it should be fine, I've contacted itch support and they've been super nice, just a little overworked. So till then, please enjoy the alpha! If you're still here, it's a pleasure.
Momentum should be fine, we were mostly found based on rating so if we keep working hard this should go past, we fluctuate views all the time either way.
So yeah, for anyone wondering. No major LOA ending event has occurred. Just a simple tech error on my part that should hopefully not happen again!
Okay, having played close to 8 hours of this game I'd like to finally give my two cents.

First, I want to mention some great things about this game. The combat system is reminiscent of '90s JRPGs, which is like crack for someone like me who grew up playing them in the 2000s. The combat system is pretty in-depth and features elemental weaknesses that contribute to the flow of combat. There is also a good amount of build variety.
Though, 18 classes really boil down to three paths: mage, physical, and in-between. I'm mainly a physical player, so I can't comment on the strength of magic from a player's perspective. I also appreciate the lack of AOE most of the time because it makes managing your stuns and status effects more important to ensure you're not swarmed.
It's interesting that this game is mostly solo, since most RPG Maker games are heavily party-based. However, it can feel a little unfair when you're outnumbered by enemies and stunned and killed in one turn because of bad RNG, especially since these battles can last up to 80 turns. This means you really need to make sure you have enough items and go back to town to upgrade.
Now, the game definitely has its weaknesses. I hate to say it, but these characters have all the personality of whole wheat bread. Depending on the kind of player you are, that can be a good thing. When you meet someone, you can tell if they exist to push the plot forward or provide a service.
They're almost always "The Responsible One," "The High-Energy Casual One," or an extension of Samson, I guess, like Medea. Ultimately, they're almost always "filler," "shopkeep," "quest giver," or "villain," and it gets really dry after a while.
I'm not going to pretend it doesn't. Despite that, I think this kind of plot has one benefit that most games miss these days: the plot is easy to follow. You always know what's going on because almost all the dialogue serves a purpose.
It's almost like a parody in its straightforwardness, but it's nonetheless convenient when you just want to know where to go next. Though, this often falls into the "tell, don't show" category. Which can be a little jarring for some who have come from dialog heavy RPGs like Omori or Legacy of Aeon (Wink Wink, Nudge Nudge).

Of course, this doesn't mean the game is bad. Overall, I think it's a mixed bag. On the one hand, it's a really good extension of the classic Chrono Trigger or Final Fantasy VI battle system.
On the other hand, it's almost always played solo, and it feels counterintuitive and, at times, unfair. Also, the gear almost always boils down to the addition of stats or abilities.
This feels like a missed opportunity. You have no reason to use your Mythril Armor once you switch to Drake Armor. Your previous Rune Armor had higher Magic Defense. Most of the gear just feels like a straight upgrade from the last piece.
Outside of this though, the game's systems are definitely it's strong suit. There's some really clever use of plugins here that help it improve the standard RPG Maker combat system. Plus your skill variety can't be beat. Making the Unfelled extraordinarily hard to powerscale, since he can hot swap kits.
Nonetheless it's a pretty good game, if you can get past the intro, characters, and mapping. I think this game'll definitely kill a few afternoons. And I can say I had a lot of fun playing through it to research for the LOA/ROTU Crossover. (Character assassination is cringe).
Once the original soundtrack is implemented in Chapter 7 I have a feeling this game is going to shoot back up in the rankings!
This isn't worth a devlog till it's ready, but
We're still developing version 2.5, and the first step is implementing a new combat system. We're increasing the difficulty significantly and requiring players to work smarter, not harder.
The combat system is now more in-depth:
Attack: (Attacks don't require morale and build morale.)
Brace: (Guard, recover morale and mind, and reduce the chance of being stunned.)
Evade: (85% chance to negate all attacks, but 150% physical damage taken)
Parry: 65% chance to reflect some damage back at an enemy; 150% damage taken if failed.
Trip: (35% chance to stun)
Taunt: 45% chance to draw aggro to yourself rather than a party member (good for when you need to heal).
Sorcery: (Mostly attack and debuff, with some support.)
Miracles: (Mostly support and healing based with some attack)
Skills: (Uses morale that builds up passively over time, but takes time to use)
Weapon Arts: Skills granted by weapons.
Lost Arts: Max Morale Super Weapon Arts
Items: Overall versatile healing and damage dealing.
Of course, this is only if it becomes too hard and a problem. We're offering players starting gifts and options to make the game easier, such as starting at a higher level or boosting stats.
My dumbass got sent to the hospital. (Completely unrelated Chronic Stress and overtraining) so I'll be working a little slower. Update's mostly ready to ship but I won't have as much time to patch. Once I'm out though it'll be easy. No sweat there. I'm not dead or nothin. Just making sure everyone's in the loop without a devlog to make a big fuss. I'll be out in no time...Then I'll grab bbq, BUT THEN I'll work on the game.
See ya guys soon. Just writing this from my bed. I'll develop here and there since I have a work laptop though.
(It's my knees if anyone's wondering. Just gonna train chest and back instead while I recover lmao)





