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Holy Yappanese, I think you're overthinking my goofy goober game. Like, don't get me wrong, you're 90% of the way there. The attention to detail is crazy, but, like, bro, I don't even remember adding this much of my worldbuilding bible to this game yet..

Yeah, good on you, though. I take full responsibility for developing Drunk. Still, don't take the comedy aspects too seriously. The meta comedy aspects kinda fall apart when you overthink them. It's best just to keep them separate in your head, since the world's just fucked like that. Most 4th wall break jokes are throwaway, and only the worldbuilding is designed to be held under a microscope.

The cut strings concept is also extremely metaphorical, as you said. Like, the world is tearing at the seams. But also, you shouldn't overthink it. In the end, it's meant to send a message and tell a story. There's a more traditional story that's being worked on, but until then, this cryptic shit is the story, lmao, so keep interacting with strange holes. It's a recipe for success! (Real talk, the game isn't even 10% finished yet. Even with 214 maps. So stay tuned homie)