This thing suffered heavily from quasi not fricking announcing anything and deciding to drop two games out of nowhere with no buildup and one devlog...
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[SPOILERS!!!!!!!!!]
You know, explaining this game to a friend is like, SUPER hard.
I was explaining this game and what started as "Oh, this game has multiple routes?" devolved into a discussion on how quantum mechanics would apply to a world that exists in the form of story and song. And how two songs playing over eachother could feasibly exist at the same time to form a whole. Allowing for events to both happen and not.
Allowing two states, one where the protagonist lives on in ignorance and one where he goes mad with grief and sells his soul, he sells his soul to bring his lover back, his lover sells hers to bring his back, thus putting the world into a time loop where the reality where he lives in peace as she wished exists alongside the reality where he's sold his soul. The overlapping timelines creating a sort of Polyphony where both timelines both do and don't exist. and eventually i just looked at them and realized I had just given this poor guy a headache.
Like, when you break down the lore of this game, it becomes damn near as hard to explain as the fate timeline, and all of it is optional. I still get woozy mapping it out. That's not even getting into the King of Nothing Shenanigans on the wiki and in game, or Base64, the fact you have to cross reference wiki pages with characters and item descriptions for full context.
it's pure insanity, absolute manic energy over here.
Like a simpler more single protagonist LOA, extremely high potential, wiki's got some good early info, and I have high hopes for Ren. still the main issue i have is that most of the starting classes have low AGL to begin with and that ends up making it feel slower than the much more intense loop of legacy of aeon.
still the game itself follows one main character instead of five, two if you count the narrator, which tells me this is going to be a bit more focused and provide the only thing legacy of aeon really lacked which was character development. since in aeon it was more sandbox like, you never really developed your characters, so much as you discovered more about them. they're not growing you're just finding out more about them little by little. that iceberg design quasi is so obsessed with that makes the world so complicated to explain to a non cut strings player and so coherent when you break it down.
still ass it's a legacy of aeon prequel, i have extremely high expectations and my finger over the change rating button if they're not met. But this writing tells me I'll enjoy it overall.
this is just the fucked up alternate reality where legacy of aeon was a pure comedy lmao. i liked laughing at Marcus though so it's good in my book.
still docking points because the combat is to LOA what diet coke is to coke. just doesn't hit the same. also the cliffhanger was cheap.
still, if you're tired of Quasi not working on his damn game. this is a good way to scratch that enoreth digital itch. since the conversational rhythm is still top tier.
okay so i just beat the 2.5 alpha, firstly the difficulty needs a bit of work still. most things are still ungodly hard and make you fricking fight for your life.
but the new combat system feels like black souls crossed with fear and hunger meets harem collector climax. gauge based, with an array of free abilities that are really useful in a pinch with near unlimited build variety, though now miracles and sorceries being separate make it so some otherwise useless characters are worth using now.
nothing feels super broken so far, trip works just often enough it almost takes the place of what parry used to be. and now parry and evade are both viable options. but for completely different reasons.
parry is great against any physical enemies because the chance of it working makes it a good enough reward to justify working less often than evade. and evade working against magic too make it feel super strong.
guard is brace now and that makes it cooler, it recovers mind too which means its more like a move to fall back and take a breath with no risks.
taunt is really situational but its saved more than a few runs. it all comes together to form a combat system better than just about any other rmmz game i've ever played.
to sum it up. if i had to argue with someone about it. i'd say this game has both the best cast, worldbuilding, writing, and combat of any rpg maker mz game i've ever played at least. or at least on itch.
i can safely say this is the best RMMZ game on itch in my opinion. if only because it handles dark topics and comedic ones with a level of separation that feels like it doesn't hurt the quality of either. the combat which was one of its weakest links is now one of the strongest...
games like rise of the unfelled which use similar levels of depth for their combat end up feeling boring, unfair, and slow, but this being so fast paced means you have none of that. and by knowing the odds and betting yourself. a loss turns into a near miss. and a win turns into a gamblers high. overall i can say even as a bit of a biased critic, this shit slaps. lighting and visuals are also insane for rtp. not quite wildsilver but close especially considering how little parallax they use...
just wanted to share my thoughts about loa's first stream showing.
First though I wanna address the things I really liked
- He was friendly with the dev
- He admitted the game's genre was out of his element (he plays mainly serious games)
- He was friendly all the way through and respectful to the developer which is always a pro
- He said that the game wasn't his cup of tea but didn't tank the reviews with a 1 or a 2 based on preference which as a fan and friend of the dev I appreciate.
But there were things I didn't like too. Mainly just.
- His reading of the game didn't do it justice, a comedy like this lives and dies by timing and seeing the pacing and misreading of lines kinda hurt. Since they're way funnier when you read them yourself.
- He missed content, this isn't his fault but he missed my favorite part of the game so I'm gonna mention it. Ruby my goat.
- He called the characters basic and said it didnt make sense. I agree to an extent since rtp is rtp but these characters by rtp standards are really great. And the writing is amazing.
In the end I'm just ranting a little but still, seeing my favorite rpg maker game like this makes me sad is all.
I still think this is my favorite rpg maker cast of all time tho. Actually scratch that. My favorite game cast of all time. Except Keito. Fuck keito (jk ily)
Am I drunk posting? Yeah. But quas isnt gon a stop me so autocorrect take the wheel.
He was nice tho. Seemed chill
I would be inclined to agree. I think quasi is going to be leaning more into the puppet route as the game goes on just given the fact 2.4 gave us the white hare. who tells us to keep them attached. As of right now though if you haven't already I suggest pressing escape when you're asked if you're truly alone in the self boss fight. since that's a completed route on its own merit. And I'm not afraid to say it made me ugly cry.
This game is messy, but I think it does a lot right. knowing the dev IRL definitely makes me a little biased but I think the game itself is already the best game I've played in the engine. Though I don't play too much. I think that the characters are more real than 99% of other games. And the fast paced back and forth humor really lands. I think if you don't like internet humor this game won't change your mind but if you can stomach it. Or in our case enjoy it, I think this game is actually really deep. It handles dark topics with surprising grace, and despite joking about it. Doesn't ever discredit the character's trauma or experience. It feels like it's a game that doesn't take itself too seriously but still manages to treat every character with a bunch of respect.
Overall I really like the cast, I think they bounce off eachother super well. and I think despite the game sometimes lacking a cohesive surface plot to keep normal players engaged. It's one of the best examples of a ghost in the machine style meta horror I've seen in ages. I'll give it a 9/10. Only because I don't give 10s. If I did this would be it. It's got great cast chemistry, great music, better writing than just about all the competition, and an insane amount of effort.
Just the fact 99% of people are never ever gonna see the secret content like cut strings makes the remaining 1% feel like their in a super secret club. And it's nice. To be the only ones following a game that people write off as a joke. To find secrets by breaking the game and being rewarded for doing it.
I love this game. It got me into the itch community as a whole and I think if I could give it a 6 star review I would.
I think the most important thing to consider is whether anything is really canon or not. it's not like Quasi's confirmed one canonical route. Chances are we're gonna see more routes come and they'll all be canon because none of this is real. This is a game about concepts, it's a game where you really shouldn't try to apply facts and logic to the meta aspects of the world. like, we have the world established by dialog and worldbuilding that clearly has a lot of work put into it. since every piece of throwaway dialog about some faroff place is consistent and doesn't contradict itself. It's very clear we've seen maybe 10% of the world so far. but the rest feels like it's really there. you know Ortna is xenophobic and kind of oppressive, or that Daultus is nicknamed the University Town because it's the home to a bunch of mage houses and run by a council of High Magi that operate like a supreme court instead of a regular lordship. or that Malbec is the nearest place to Rhun in the Northern Freelands. All of this is clear, though not told to you unless you talk to people and put it together. But once you get to the meta stuff it gets all messy. since it's implied to be extremely conceptual and abstract, the world is a song run by a composer that seems to be some kind of high god. Which brings into question who the "Maiden of Holy Wars" worshipped in Rhun is. If they consider her the high god. but she's not the one ,entioned in the intro, are there multiples? or is it just that different cultures have different beliefs. how do we know ours is correct?
In the end anything cut strings and meta related shouldn't be taken literally. It's hard to tell what is literal and what is conceptual beccause I highly doubt we're literally revisiting the prologue to fight a floating mask named self. It's probably metaphorical. Or not. This game is friggin bonkers, we have french geese that praise you for existing and references to Logan paul. there's a solid chance I'm overthinking this
I'll go first. I think the Conductor is probably some kind of high god or creator deity, and the Notes are the predecessor to people in Aeon. I also think Linne is likely some kind of god that has more influence than she lets on. It seems pretty clear this is some kind of time loop, too. Which makes it easy to assume Linne has something to do with it. But with how tired and lazy she acts, I think it's safe to assume she's just a third party stuck in the middle.
